Merge branch 'ChestKeyCounter' into DRMain
# Conflicts: # LTTP_RND_GeneralBugfixes.asm # build.sh # darkworldspawn.asm # events.asm # itemdowngrade.asm # shopkeeper.asm # stats.asm
This commit is contained in:
54
stats.asm
54
stats.asm
@@ -238,38 +238,42 @@ DecrementSmallKeys:
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RTL
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;--------------------------------------------------------------------------------
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CountChestKeyLong: ; called from ItemDowngradeFix in itemdowngrade.asm
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JSR CountChestKey
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JSR CountChestKey
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RTL
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;--------------------------------------------------------------------------------
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CountChestKey: ; called by neighbor functions
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PHA : PHX
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lda !MULTIWORLD_ITEM_PLAYER_ID : bne .end
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CPY #$24 : BEQ + ; small key for this dungeon - use $040C
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CPY #$A0 : !BLT .end ; Ignore most items
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CPY #$AE : !BGE .end ; Ignore reserved key and generic key
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TYA : AND.B #$0F : BNE ++ ; If this is a sewers key, instead count it as an HC key
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INC
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++ TAX : BRA .count ; use Key id instead of $040C (Keysanity)
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+ LDA $040C : LSR : TAX
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.count
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LDA $7EF4E0, X : INC : STA $7EF4E0, X
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PHA : PHX
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LDA !MULTIWORLD_ITEM_PLAYER_ID : bne .end
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CPY #24 : BEQ + ; hera basement key
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CPY #$24 : BEQ + ; small key for this dungeon - use $040C
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CPY #$A0 : !BLT .end ; Ignore most items
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CPY #$AE : !BGE .end ; Ignore reserved key and generic key
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TYA : AND.B #$0F : BNE ++ ; If this is a sewers key, instead count it as an HC key
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INC
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++ TAX : BRA .count ; use Key id instead of $040C (Keysanity)
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+ LDA $040C : LSR
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BNE +
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INC ; combines HC and Sewer counts
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+ TAX
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.count
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LDA $7EF4E0, X : INC : STA $7EF4E0, X
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.end
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PLX : PLA
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PLX : PLA
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RTS
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;--------------------------------------------------------------------------------
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CountBonkItem: ; called from GetBonkItem in bookofmudora.asm
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LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
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CMP #115 : BNE + ; Desert Bonk Key
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LDA.L BonkKey_Desert : BRA ++
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+ : CMP #140 : BNE + ; GTower Bonk Key
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LDA.L BonkKey_GTower : BRA ++
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+ LDA.B #$24 ; default to small key
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++
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CMP #$24 : BNE +
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PHY
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TAY : JSR CountChestKey
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PLY
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+
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LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
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CMP #115 : BNE + ; Desert Bonk Key
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LDA.L BonkKey_Desert : BRA ++
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+ : CMP #140 : BNE + ; GTower Bonk Key
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LDA.L BonkKey_GTower : BRA ++
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+ LDA.B #$24 ; default to small key
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++
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CMP #$24 : BNE +
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PHY
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TAY : JSR CountChestKey
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PLY
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+
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RTL
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;--------------------------------------------------------------------------------
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IncrementAgahnim2Sword:
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