fix: key counts again
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2
ram.asm
2
ram.asm
@@ -313,6 +313,7 @@ SpawnedItemFlag = $7E0726 ; 0x02 - one for pot, 2 for sprite drop
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SpawnedItemMWPlayer = $7E0728 ; Player Id for spawned item if Multiworld item 0x02
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;
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EnemyDropIndicator = $7E072A ; Used by HUD to indicate enemy drops remaining
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SpawnedItemKeyCounted = $7E072C ; If set, the spawned item has been counted towards dungeon key total
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SprDropsItem = $7E0730 ; Array for whether a sprite drops an item 0x16
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SprItemReceipt = $7E0740 ; Array for item id for each sprite 0x16
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@@ -874,6 +875,7 @@ endmacro
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%assertRAM(SpawnedItemFlag, $7E0726)
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%assertRAM(SpawnedItemMWPlayer, $7E0728)
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%assertRAM(EnemyDropIndicator, $7E072A)
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%assertRAM(SpawnedItemKeyCounted, $7E072C)
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%assertRAM(SprDropsItem, $7E0730)
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%assertRAM(SprItemReceipt, $7E0740)
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%assertRAM(SprItemIndex, $7E0750)
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