Killable thieves flag

This commit is contained in:
aerinon
2022-10-25 09:15:15 -06:00
parent 8e20d6280c
commit 44a648e3be
3 changed files with 6 additions and 4 deletions

View File

@@ -1,7 +1,7 @@
; ;Enemizer Flags
EnemizerFlags:
.randomize_bushes
db #$00 ;408100 : 200100 ; Enable random enemy under bushes
db #$00 ;368100 ; Enable random enemy under bushes
.close_blind_door
db #$00 ;408101 : 200101 ; Enable blind's door closing for other bosses
.moldorm_eye_count
@@ -16,8 +16,9 @@ db #$00 ;408105 : 200105 ; toggle mimic code between new and old
db #$00 ;408106 : 200106 ; toggle to turn on terrorpin ai "fix"
.center_boss_drops
db #$00 ;368107
.killable_theives_id ; must be set to C4 to make thieves killable...
db #$B8 ;368108
db #$00 ;408108 : 200108
db #$00 ;408109 : 200109
db #$00 ;40810A : 20010A
db #$00 ;40810B : 20010B

View File

@@ -19,6 +19,7 @@ lorom
!ENABLE_MIMIC_OVERRIDE = "$368105"
;!ENABLE_TERRORPIN_AI_FIX = "$368106" # moved to baserom already
!CENTER_BOSS_DROP_FLAG = "$368107"
!KILLABLE_THIEVES_ID = "$368108"
; Enemizer reserved memory
; $7F50B0 - $7F50BF - Downstream Reserved (Enemizer)

View File

@@ -37,10 +37,10 @@ RTL
}
notItemSprite_Mimic:
{ ; don't change this unless you go update SetKillableThief in c# side since it assumes +4 bytes to update the value on the CMP from B8 to C4
{
; if we set killable thief we want to update the sprite id so it can be killed
LDA $0E20, X
CMP.b #$B8 : BEQ .changeSpriteId ; thief #$C4
CMP.l [!KILLABLE_THIEVES_ID] : BEQ .changeSpriteId ; thief #$C4 (default is B8/dialog tester)
; if we don't have mimic code turned on we want to skip, but we also need to reload the sprite id because we just smoked it with this LDA
LDA !ENABLE_MIMIC_OVERRIDE : BEQ .reloadSpriteIdAndSkipMimic ; skip to what it would have done normally