let's dev 6/6/17

freeroaming item text
swordless settings breakout
boss s&q for glitched
mantle updates
post-crystal s&q bug fixed
lw map locations fixed for map mode
This commit is contained in:
Karkat
2017-06-06 21:52:29 -04:00
parent 9e1ef274ce
commit 45aa5a3f33
11 changed files with 86 additions and 57 deletions

View File

@@ -44,43 +44,11 @@ RTL
; PLY : PLX : PLA
;endmacro
;--------------------------------------------------------------------------------
macro LoadDialogAddress(address)
PHA : PHX : PHY
PHP
PHB : PHK : PLB
SEP #$30 ; set 8-bit accumulator and index registers
LDA $00 : PHA
LDA $01 : PHA
LDA $02 : PHA
LDA.b #$01 : STA $7F5035 ; set flag
LDA.b #<address> : STA $00 ; write pointer to direct page
LDA.b #<address>>>8 : STA $01
LDA.b #<address>>>16 : STA $02
LDX.b #$00 : LDY.b #$00
-
LDA [$00], Y ; load the next character from the pointer
STA $7F5700, X ; write to the buffer
INX : INY
CMP.b #$7F : BNE -
PLA : STA $02
PLA : STA $01
PLA : STA $00
PLB
PLP
PLY : PLX : PLA
endmacro
;--------------------------------------------------------------------------------
!OFFSET_POINTER = "$7F5094"
!OFFSET_RETURN = "$7F5096"
!DIALOG_BUFFER = "$7F5700"
;macro LoadDialogAddress(address)
; PHA : PHX : PHY
; PHP
; PHB : PHK : PLB
; SEP #$20 ; set 8-bit accumulator
; REP #$10 ; set 16-bit index registers
; SEP #$30 ; set 8-bit accumulator and index registers
; LDA $00 : PHA
; LDA $01 : PHA
; LDA $02 : PHA
@@ -90,16 +58,12 @@ endmacro
; LDA.b #<address>>>8 : STA $01
; LDA.b #<address>>>16 : STA $02
;
; LDA !OFFSET_POINTER : TAX : LDY.w #$0000
; LDX.b #$00 : LDY.b #$00
; -
; LDA [$00], Y ; load the next character from the pointer
; STA !DIALOG_BUFFER, X ; write to the buffer
; STA $7F5700, X ; write to the buffer
; INX : INY
; CMP.b #$7F : BNE -
; REP #$20 ; set 16-bit accumulator
; TXA : STA !OFFSET_RETURN ; copy out X into
; LDA.w #$0000 : STA !OFFSET_POINTER
; SEP #$20 ; set 8-bit accumulator
; PLA : STA $02
; PLA : STA $01
; PLA : STA $00
@@ -108,10 +72,47 @@ endmacro
; PLY : PLX : PLA
;endmacro
;--------------------------------------------------------------------------------
!OFFSET_POINTER = "$7F5094"
!OFFSET_RETURN = "$7F5096"
!DIALOG_BUFFER = "$7F5700"
macro LoadDialogAddress(address)
PHA : PHX : PHY
PHP
PHB : PHK : PLB
SEP #$20 ; set 8-bit accumulator
REP #$10 ; set 16-bit index registers
LDA $00 : PHA
LDA $01 : PHA
LDA $02 : PHA
LDA.b #$01 : STA $7F5035 ; set flag
LDA.b #<address> : STA $00 ; write pointer to direct page
LDA.b #<address>>>8 : STA $01
LDA.b #<address>>>16 : STA $02
REP #$20 : LDA !OFFSET_POINTER : TAX : LDY.w #$0000 : SEP #$20 ; copy 2-byte offset pointer to X and set Y to 0
?loop:
LDA [$00], Y ; load the next character from the pointer
STA !DIALOG_BUFFER, X ; write to the buffer
INX : INY
CMP.b #$7F : BNE ?loop
REP #$20 ; set 16-bit accumulator
TXA : INC : STA !OFFSET_RETURN ; copy out X into
LDA.w #$0000 : STA !OFFSET_POINTER
SEP #$20 ; set 8-bit accumulator
PLA : STA $02
PLA : STA $01
PLA : STA $00
PLB
PLP
PLY : PLX : PLA
endmacro
;--------------------------------------------------------------------------------
FreeDungeonItemNotice:
PHX : PHA
LDA.l FreeItemTest : BNE + : BRL .skip : +
LDA.l FreeItemText : BNE + : BRL .skip : +
PLA : PHA
AND.b #$F0 ; looking at high bits only
CMP.b #$70 : BNE + ; map of...
%LoadDialogAddress(Notice_MapOf)
@@ -128,7 +129,7 @@ FreeDungeonItemNotice:
+
.dungeon
LDA !OFFSET_RETURN : STA !OFFSET_POINTER
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
PLA : PHA
AND.b #$0F ; looking at high bits only
CMP.b #$00 : BNE + ; ...light world