Fix issue with mirror portals showing up on map checks when they shouldn't
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@@ -2386,6 +2386,8 @@ MirrorBonk_BranchGamma:
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JML.l OWMirrorSpriteMove
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org $02FBAB
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JSL.l OWMirrorSpriteRestore : NOP
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org $0ABFBF
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JSL.l OWMirrorSpriteOnMap : BRA + : NOP #6 : +
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;================================================================================
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;================================================================================
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10
owrando.asm
10
owrando.asm
@@ -196,6 +196,16 @@ OWWhirlpoolUpdate:
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rtl
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}
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OWMirrorSpriteOnMap:
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{
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lda $1ac0,x : bit #$f0 : beq .continue
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lda #$00 : rtl
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.continue
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ora $1ab0,x
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ora $1ad0,x
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ora $1ae0,x
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rtl
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}
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OWPreserveMirrorSprite:
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{
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lda.l OWMode+1 : and.b #!FLAG_OW_CROSSED : beq .vanilla ; if OW Crossed, skip world check and continue
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