cucco storm

This commit is contained in:
Kat
2021-05-14 14:17:11 -05:00
parent a7f8bc8d91
commit 47e52d3fb2
2 changed files with 71 additions and 69 deletions

View File

@@ -1,74 +1,75 @@
;================================================================================
StartCuccoStorm:
;STA $FFFFFF
PHA : PHX : PHY : PHP
SEP #$30 ; set 8-bit accumulator & index registers
LDA $1B : BNE .done ; skip if indoors
!CUCCO_STORM = "$7F50C5"
!IS_INDOORS = "$7E001B"
!ENEMY_STATE_TABLE = "$7E0DD0"
!ENEMY_TYPE_TABLE = "$7E0E20"
!ENEMY_AUX1_TABLE = "$7E0DA0"
!ENEMY_AUX2_TABLE = "$7E0DB0"
!ENEMY_DIRECTION_TABLE = "$7E0EB0"
!CUCCO = "#$0B"
!INERT = "#$00"
!INIT = "#$08"
!ALIVE = "#$09"
!CUCCO_ENRAGED = "#$23"
!LINK_POS_Y_LOW = "$20"
!LINK_POS_Y_HIGH = "$21"
!LINK_POS_X_LOW = "$22"
!LINK_POS_X_HIGH = "$23"
!ENEMY_POS_Y_LOW = "$7E0D00"
!ENEMY_POS_X_LOW = "$7E0D10"
!ENEMY_POS_Y_HIGH = "$7E0D20"
!ENEMY_POS_X_HIGH = "$7E0D30"
CuccoStorm:
LDY.b #$0A
LDA.b #$0B : JSL Sprite_SpawnDynamically_arbitrary : BMI .done ; spawn a chicken
JSL Sprite_SetSpawnedCoords
LDA.b #$24 : STA $0DA0, Y ; turn it into an attack chicken
LDA.b #$01 : STA $0DB0, Y
.done
PLP : PLY : PLX : PLA
RTL
;================================================================================
SpawnAngryCucco:
TXA : EOR $1A : AND.b #$0F : ORA $1B : BNE .spawn_delay
LDA.b #$0B
LDY.b #$0A
JSL Sprite_SpawnDynamically_arbitrary : BMI .spawn_failed
PHX
TYX
LDA.b #$1E : JSL Sound_SetSfx3PanLong
PLX
LDA.b #$01 : STA $0DB0, Y
PHX
JSL GetRandomInt : STA $0F : AND.b #$02 : BEQ .vertical_entry_point
LDA $0F : ADC $E2 : STA $0D10, Y
LDA $E3 : ADC.b #$00 : STA $0D30, Y
LDA $0F : AND.b #$01 : TAX
LDA $9F3C, X : ADC $E8 : STA $0D00, Y
LDA $E9 : ADC.b #$00 : STA $0D20, Y
BRA .set_velocity
.vertical_entry_point
LDA $0F : ADC $E8 : STA $0D00, Y
LDA $E9 : ADC.b #$00 : STA $0D20, Y
LDA $0F : AND.b #$01 : TAX
LDA $9F3C, X : ADC $E2 : STA $0D10, Y
LDA $E3 : ADC.b #$00 : STA $0D30, Y
.set_velocity
TYX
LDA.b #$20 : JSL Sprite_ApplySpeedTowardsPlayerLong
PLX
LDA.b #$30 : JSL Sound_SetSfx2PanLong
.spawn_failed
.spawn_delay
SEP #$30 ; set 8-bit accumulator index registers
LDA.l !CUCCO_STORM : BEQ + ; only if storm is on
LDA.b $10 : CMP.b #$09 : BNE + ; only if outdoors
LDA.l !LOOP_FRAMES_LOW : AND.b #$7F : BNE + ; check every 128 frames
-
;==== Find a Cucco
LDY.b #$FF : PHY ; push "cucco not found"
LDX.b #$00 : -- : CPX.b #$10 : !BGE .ldone
LDA.w !ENEMY_STATE_TABLE, X : CMP.b !ALIVE : BEQ +++
; enemy not found
CMP.b !INERT : BNE ++
; log inert enemy slot
PLA : PHX
BRA ++
+++
; found an enemy
LDA.l !ENEMY_TYPE_TABLE, X : CMP.b !CUCCO : BNE ++
; it's a cucco
TXY ; record where we found the living cucco in case we don't find any angry ones
LDA.w !ENEMY_AUX1_TABLE, X : CMP.b !CUCCO_ENRAGED : !BLT ++
PLA : BRA + ; we found an angry cucco, done
++ : INX : BRA -- : .ldone
;==== Create a Cucco
CPY.b #$FF : BNE ++
; we didn't find a cucco, so try to create one
PLY
CPY.b #$FF : BEQ + ; fail if no slots found
LDA.b !CUCCO : STA.w !ENEMY_TYPE_TABLE, Y
LDA.b !INIT : STA.w !ENEMY_STATE_TABLE, Y
LDA.b !LINK_POS_Y_LOW : STA.w !ENEMY_POS_Y_LOW, Y
LDA.b !LINK_POS_Y_HIGH : STA.w !ENEMY_POS_Y_HIGH, Y
LDA.b !LINK_POS_X_LOW : STA.w !ENEMY_POS_X_LOW, Y
LDA.b !LINK_POS_X_HIGH : STA.w !ENEMY_POS_X_HIGH, Y
BRA +++
++
PLA
+++
;==== Enrage a Cucco
LDA.b !CUCCO_ENRAGED : STA.w !ENEMY_AUX1_TABLE, Y ; enrage the cucco
LDA.b #$00 : STA.w !ENEMY_AUX2_TABLE, Y : STA.w !ENEMY_DIRECTION_TABLE, Y
;====
+
RTL
;================================================================================

View File

@@ -17,6 +17,7 @@ OnDrawHud:
JSL.l DrawChallengeTimer ; this has to come before NewDrawHud because the timer overwrites the compass counter
JSL.l NewDrawHud
JSL.l SwapSpriteIfNecissary
JSL.l CuccoStorm
JSL.l PollService
JML.l ReturnFromOnDrawHud
;--------------------------------------------------------------------------------