Removed unused superbunny mirror bonk freeze code
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@@ -131,13 +131,3 @@ BigKeyDoorCheck:
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LDA.l DRFlags : AND.w #$0400 : BNE + ; skip if the flag is set - bk doors can be double-sided
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PLA : PEA.w RoomDraw_OneSidedShutters_South_onesided_shutter_or_big_key_door-1
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+ LDA.w #$0000 : RTL
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; FixOvalFadeOutMirror:
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; LDA.b GameMode : CMP.b #$0F : BEQ .skip_activation
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; LDA.l InvertedMode : BNE +
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; LDA.l CurrentWorld : BNE .skip_activation
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; RTL
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; + LDA.l CurrentWorld : BEQ .skip_activation
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; RTL
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; .skip_activation
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; PLA : PLA : PLA : JML Sprite_6C_MirrorPortal_missing_mirror
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