Removed unused superbunny mirror bonk freeze code
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@@ -216,13 +216,6 @@ rts
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org $82C157
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org $82C157
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JSL AlwaysPushThroughFDoors
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JSL AlwaysPushThroughFDoors
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; Modified from OWR - will need to remove once merged
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; org $85AF75
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; Sprite_6C_MirrorPortal:
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; JSL FixOvalFadeOutMirror : NOP #2 ; LDA $7EF3CA : BNE $85AFDF
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; org $85AFDF
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; Sprite_6C_MirrorPortal_missing_mirror:
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org $80E766
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org $80E766
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JML ConditionalLoadCommonSprites_Do3To4Low : NOP #2
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JML ConditionalLoadCommonSprites_Do3To4Low : NOP #2
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LoadCommonSprites_Prep3To4Low:
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LoadCommonSprites_Prep3To4Low:
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@@ -131,13 +131,3 @@ BigKeyDoorCheck:
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LDA.l DRFlags : AND.w #$0400 : BNE + ; skip if the flag is set - bk doors can be double-sided
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LDA.l DRFlags : AND.w #$0400 : BNE + ; skip if the flag is set - bk doors can be double-sided
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PLA : PEA.w RoomDraw_OneSidedShutters_South_onesided_shutter_or_big_key_door-1
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PLA : PEA.w RoomDraw_OneSidedShutters_South_onesided_shutter_or_big_key_door-1
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+ LDA.w #$0000 : RTL
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+ LDA.w #$0000 : RTL
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; FixOvalFadeOutMirror:
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; LDA.b GameMode : CMP.b #$0F : BEQ .skip_activation
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; LDA.l InvertedMode : BNE +
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; LDA.l CurrentWorld : BNE .skip_activation
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; RTL
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; + LDA.l CurrentWorld : BEQ .skip_activation
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; RTL
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; .skip_activation
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; PLA : PLA : PLA : JML Sprite_6C_MirrorPortal_missing_mirror
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