update status screen icon examples
This commit is contained in:
@@ -1,6 +1,9 @@
|
|||||||
!ExtendedPlayerName = "$700500"
|
!ExtendedPlayerName = "$700500"
|
||||||
|
|
||||||
;FS prefix means file_select, since these defines and macros are specific to this screen
|
;FS prefix means file_select, since these defines and macros are specific to this screen
|
||||||
|
!FS_INVENTORY_SWAP = "$70038C"
|
||||||
|
!FS_INVENTORY_SWAP_2 = "$70038E"
|
||||||
|
|
||||||
|
|
||||||
!FS_COLOR_BROWN = "$0000" ;(only used for: Shovel, hammer, powder)
|
!FS_COLOR_BROWN = "$0000" ;(only used for: Shovel, hammer, powder)
|
||||||
!FS_COLOR_RED = "$0400"
|
!FS_COLOR_RED = "$0400"
|
||||||
@@ -12,6 +15,8 @@
|
|||||||
!FS_COLOR_BW = "$1C00"
|
!FS_COLOR_BW = "$1C00"
|
||||||
|
|
||||||
macro fs_draw8x8(screenrow,screencol)
|
macro fs_draw8x8(screenrow,screencol)
|
||||||
|
;Note due to XKAS's screwy math this formula is misleading.
|
||||||
|
;in normal math we have $1004+2*col+$40*row
|
||||||
STA.w <screenrow>*$20+<screencol>*2+$1004
|
STA.w <screenrow>*$20+<screencol>*2+$1004
|
||||||
endmacro
|
endmacro
|
||||||
macro fs_draw16x8(screenrow,screencol)
|
macro fs_draw16x8(screenrow,screencol)
|
||||||
@@ -19,73 +24,89 @@ macro fs_draw16x8(screenrow,screencol)
|
|||||||
INC A
|
INC A
|
||||||
%fs_draw8x8(<screenrow>,<screencol>+1)
|
%fs_draw8x8(<screenrow>,<screencol>+1)
|
||||||
endmacro
|
endmacro
|
||||||
macro fs_draw8x16block(screenrow,screencol)
|
macro fs_draw8x16(screenrow,screencol)
|
||||||
%fs_draw8x8(<screenrow>,<screencol>)
|
%fs_draw8x8(<screenrow>,<screencol>)
|
||||||
!ADD #$0010
|
!ADD #$0010
|
||||||
%fs_draw8x8(<screenrow>+1,<screencol>)
|
%fs_draw8x8(<screenrow>+1,<screencol>)
|
||||||
endmacro
|
endmacro
|
||||||
macro fs_draw16x16block(screenrow,screencol)
|
macro fs_draw16x16(screenrow,screencol)
|
||||||
%fs_draw16x8(<screenrow>,<screencol>)
|
%fs_draw16x8(<screenrow>,<screencol>)
|
||||||
!ADD #$000F
|
!ADD #$000F
|
||||||
%fs_draw16x8(<screenrow>+1,<screencol>)
|
%fs_draw16x8(<screenrow>+1,<screencol>)
|
||||||
endmacro
|
endmacro
|
||||||
macro fs_draw16x16strip(screenrow,screencol)
|
|
||||||
%fs_draw16x8(<screenrow>,<screencol>)
|
|
||||||
INC A
|
|
||||||
%fs_draw16x8(<screenrow>+1,<screencol>)
|
|
||||||
endmacro
|
|
||||||
|
|
||||||
|
|
||||||
DrawPlayerFile:
|
DrawPlayerFile:
|
||||||
PHX : PHY : PHP
|
PHX : PHY
|
||||||
|
|
||||||
SEP #$10 ; 8-bit index registers
|
|
||||||
|
|
||||||
LDA !ExtendedPlayerName+$00 : ORA.w #!FS_COLOR_BW
|
LDA !ExtendedPlayerName+$00 : ORA.w #!FS_COLOR_BW
|
||||||
%fs_draw8x16block(6,3)
|
%fs_draw8x16(6,3)
|
||||||
LDA !ExtendedPlayerName+$02 : ORA.w #!FS_COLOR_BW
|
LDA !ExtendedPlayerName+$02 : ORA.w #!FS_COLOR_BW
|
||||||
%fs_draw8x16block(6,5)
|
%fs_draw8x16(6,5)
|
||||||
LDA !ExtendedPlayerName+$04 : ORA.w #!FS_COLOR_BW
|
LDA !ExtendedPlayerName+$04 : ORA.w #!FS_COLOR_BW
|
||||||
%fs_draw8x16block(6,7)
|
%fs_draw8x16(6,7)
|
||||||
LDA !ExtendedPlayerName+$06 : ORA.w #!FS_COLOR_BW
|
LDA !ExtendedPlayerName+$06 : ORA.w #!FS_COLOR_BW
|
||||||
%fs_draw8x16block(6,9)
|
%fs_draw8x16(6,9)
|
||||||
|
|
||||||
LDA !ExtendedPlayerName+$08 : ORA.w #!FS_COLOR_BW
|
LDA !ExtendedPlayerName+$08 : ORA.w #!FS_COLOR_BW
|
||||||
%fs_draw8x16block(9,3)
|
%fs_draw8x16(9,3)
|
||||||
LDA !ExtendedPlayerName+$0A : ORA.w #!FS_COLOR_BW
|
LDA !ExtendedPlayerName+$0A : ORA.w #!FS_COLOR_BW
|
||||||
%fs_draw8x16block(9,5)
|
%fs_draw8x16(9,5)
|
||||||
LDA !ExtendedPlayerName+$0C : ORA.w #!FS_COLOR_BW
|
LDA !ExtendedPlayerName+$0C : ORA.w #!FS_COLOR_BW
|
||||||
%fs_draw8x16block(9,7)
|
%fs_draw8x16(9,7)
|
||||||
LDA !ExtendedPlayerName+$0E : ORA.w #!FS_COLOR_BW
|
LDA !ExtendedPlayerName+$0E : ORA.w #!FS_COLOR_BW
|
||||||
%fs_draw8x16block(9,9)
|
%fs_draw8x16(9,9)
|
||||||
|
|
||||||
; ;bow
|
; ;bow
|
||||||
; LDA !INVENTORY_SWAP_2 : ORA.w #$0040 : BEQ +
|
; LDA.l !FS_INVENTORY_SWAP_2 : AND.w #$0040 : BEQ +
|
||||||
; LDX $700340 : BEQ ++
|
; LDA.l $700340 : AND.w #$00FF : BEQ ++
|
||||||
; LDA.w #$0208|FS_COLOR_YELLOW ;Bow + silvers
|
; LDA.w #$0201|!FS_COLOR_YELLOW : %fs_draw8x8(2,12)
|
||||||
; %fs_draw16x16strip(2,12)
|
; LDA.w #$0204|!FS_COLOR_YELLOW : %fs_draw8x8(2,13)
|
||||||
; LDA.w #$020A|FS_COLOR_RED ;Bow + silvers (Arrow Tail)
|
; LDA.w #$0203|!FS_COLOR_RED : %fs_draw8x8(3,12)
|
||||||
; %fs_draw8x8(3,12)
|
; LDA.w #$0212|!FS_COLOR_YELLOW : %fs_draw8x8(3,13)
|
||||||
; BRA .bow_end
|
; BRA .bow_end
|
||||||
; ++
|
; ++
|
||||||
; LDA #$020B|FS_COLOR_RED ; Silver arrows
|
; LDA #$0214|!FS_COLOR_RED : %fs_draw8x8(2,13)
|
||||||
; BRA .draw_bow
|
; LDA.w #$0213|!FS_COLOR_RED : %fs_draw8x8(3,12)
|
||||||
|
; BRA .bow_end
|
||||||
; +
|
; +
|
||||||
; LDA.w #$0204|FS_COLOR_GRAY ; No Bow
|
; LDA.l $700340 : AND.w #$00FF : BEQ ++
|
||||||
; LDX $700340 : BEQ .draw_bow
|
; LDA.w #$0201|!FS_COLOR_YELLOW : %fs_draw16x16(2,12)
|
||||||
; LDA.w #$0204|FS_COLOR_YELLOW ; Bow
|
; BRA .bow_end
|
||||||
; .draw_bow
|
; ++
|
||||||
; %fs_draw16x16strip(?,?)
|
; LDA.w #$0201|!FS_COLOR_GRAY : %fs_draw16x16(2,12)
|
||||||
; .bow_end
|
; .bow_end
|
||||||
|
;
|
||||||
; ;hookshot
|
; ;hookshot
|
||||||
; LDA.w #$0214|FS_COLOR_GRAY
|
; LDA.l $700342 : AND.w #$00FF : BEQ +
|
||||||
; LDX $700343 : BEQ +
|
; LDA.w #$0215|!FS_COLOR_RED
|
||||||
; LDA.w #$0214|FS_COLOR_RED
|
; BRA .draw_hook
|
||||||
; +
|
; +
|
||||||
; %fs_draw16x16strip(2,16)
|
; LDA.w #$0215|!FS_COLOR_GRAY
|
||||||
|
; .draw_hook
|
||||||
|
; %fs_draw8x8(2,17)
|
||||||
|
; !ADD.w #$0230-$0215 ;hookshot handle
|
||||||
|
; %fs_draw8x8(3,16)
|
||||||
|
;
|
||||||
|
; ;powder
|
||||||
|
; LDA !FS_INVENTORY_SWAP : AND.w #$0010 : BEQ +
|
||||||
|
; LDA.w #$020A|!FS_COLOR_BROWN
|
||||||
|
; BRA .draw_powder
|
||||||
|
; +
|
||||||
|
; LDA.w #$020A|!FS_COLOR_GRAY
|
||||||
|
; .draw_powder
|
||||||
|
; %fs_draw16x16(2,20)
|
||||||
|
;
|
||||||
|
; ;mushroom
|
||||||
|
; LDA !FS_INVENTORY_SWAP : AND.w #$0020 : BEQ +
|
||||||
|
; LDA.w #$0262|!FS_COLOR_RED
|
||||||
|
; BRA .draw_shroom
|
||||||
|
; +
|
||||||
|
; LDA.w #$0262|!FS_COLOR_GRAY
|
||||||
|
; .draw_shroom
|
||||||
|
; %fs_draw16x16(2,22)
|
||||||
|
|
||||||
PLP : PLY : PLX
|
PLY : PLX
|
||||||
LDA.w #$0004 : STA $02 ; thing we wrote over
|
LDA.w #$0004 : STA $02 ; thing we wrote over
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user