let's dev aug 8 2017
fixed pyramid spawn issue (again) fixed freedstanding display for progressive swords and progressive shields
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@@ -17,7 +17,7 @@ RTL
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;--------------------------------------------------------------------------------
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DarkWorldFlagSet:
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PHA
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STA $FFFFFF
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LDA !FORCE_PYRAMID : AND.b #$08 : BNE .pyramid
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LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BEQ +
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@@ -46,13 +46,13 @@ RTL
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RTL
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;--------------------------------------------------------------------------------
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SetDeathWorldChecked:
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PHA
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PHA : STA $FFFFFF
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LDA $1B : BEQ + ; skip this for indoors
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LDA $040C : CMP #$FF : BNE .done ; unless it's a cave
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+
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LDA $7EF3C5 : CMP.b #$03 : !BGE .done; thing we originally did - skip if agahnim 1 is dead
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LDA $1B : BNE + : LDA $A0 : BNE + ; check if we died in ganon's room
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LDA $1B : BEQ + : LDA $A0 : BNE + ; check if we died in ganon's room
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LDA !FORCE_PYRAMID : ORA.b #$08 : STA !FORCE_PYRAMID ; set pyramid flag
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BRL DarkWorldFlagSet_pyramid
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+
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