let's dev aug 8 2017
fixed pyramid spawn issue (again) fixed freedstanding display for progressive swords and progressive shields
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@@ -43,7 +43,7 @@ CalculateCapeUsage:
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+
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SEP #$20 ; set 8-bit accumulator
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PHX : TYX
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LDA.l ByrnaCaveCapeUsage, X : STA $4C
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LDA.l ByrnaCaveCapeUsage, X : STA $4C ; set cape decrement timer
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PLX
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++
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LDA $7EF36E ; thing we wrote over
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