comment updates
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@@ -50,7 +50,7 @@ dl #$20170726
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!SRAM_SINK = "$7EF41E" ; <- change this
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!FRESH_FILE_MARKER = "$7EF4F0" ; zero if fresh file
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;$7EF41A[w] - Programmable Item #1
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;$7EF41C[w] - Programmable Item #3
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;$7EF41C[w] - Programmable Item #2
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;$7EF41E[w] - Programmable Item #3
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;$7EF420 - $7EF44F - Stat Tracking Bank 1
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;$7EF450 - $7EF45F - RNG Item (Single) Flags
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@@ -217,18 +217,18 @@ warnpc $AF8401
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;bank $3F reserved for internal debugging
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;$7F5700 - $7F57FF reserved for downstream use
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;================================================================================
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org $0080DC ; <- 0xDC - Bank00.asm:179 - Kill Music
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;org $0080DC ; <- 0xDC - Bank00.asm:179 - Kill Music
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;db #$A9, #$00, #$EA
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;LDA.b #$00 : NOP
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;================================================================================
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org $0AC53E ; <- 5453E - Bank0A.asm:1103 - (LDA $0AC51F, X) - i have no idea what this is for anymore
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;org $0AC53E ; <- 5453E - Bank0A.asm:1103 - (LDA $0AC51F, X) - i have no idea what this is for anymore
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;LDA.b #$7F
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;NOP #2
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;================================================================================
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;org $05DF8B ; <- 2DF8B - Bank05.asm : 2483
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;AND.w #$0100 ; allow Sprite_DrawMultiple to access lower half of sprite tiles
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;================================================================================
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;org $0DF8F1 ; this is required for the X-indicator in the HUD
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;org $0DF8F1 ; this is required for the X-indicator in the HUD except not anymore obviously
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;
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;;red pendant
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;db $2B, $31, $2C, $31, $3D, $31, $2E, $31
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@@ -242,7 +242,7 @@ AddInventory:
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CMP.w #271 : BNE + : BRL .shop : + ; villiage of outcasts shop, lumberjack shop, lake hylia shop, dark world magic shop
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CMP.w #272 : BNE + : BRL .shop : + ; red shield shop
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CMP.w #284 : BNE + : BRL .shop : + ; bomb shop
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;CMP.w #265 : BNE + : BRL .shop : + ; potion shop - commented this out because it's easier to just block potion refills
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;CMP.w #265 : BNE + : BRL .shop : + ; potion shop - commented this out because it's easier to just block potion refills because this one interferes with the powder item being counted
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;CMP.w #271 : BNE + : BRL .shop : + ; lake hylia shop
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CMP.w #287 : BNE + : BRL .shop : + ; kakariko shop
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CMP.w #255 : BNE + : BRL .shop : + ; light world death mountain shop
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@@ -257,12 +257,12 @@ AddInventory:
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LDA $1B : BNE + : BRL .fullItemCounts : +
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; ==BEGIN INDOOR-ONLY SECTION
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REP #$20 ; Set 16-bit Accumulator
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LDA $A0 ; load room ID
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CMP.w #$0010 : BNE + ; Ganon Fall Room
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;REP #$20 ; Set 16-bit Accumulator
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;LDA $A0 ; load room ID
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;CMP.w #$0010 : BNE + ; Ganon Fall Room - I think this got taken out
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;!SHAME_CHEST = "$7EF416" ; ---s ----
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LDA !SHAME_CHEST : ORA.w #$0010 : STA !SHAME_CHEST
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+
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;LDA !SHAME_CHEST : ORA.w #$0010 : STA !SHAME_CHEST
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;+
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SEP #$20 ; Set 8-bit Accumulator
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LDA $040C ; get dungeon id
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@@ -738,6 +738,7 @@ RTL
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; GetWitchLootOAMTableIndex
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; in: A - Loot ID
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; out: A - Loot OAM Table Index
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; check if this is even still referenced anywhere
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;--------------------------------------------------------------------------------
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GetWitchLootOAMTableIndex:
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PHX
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@@ -282,7 +282,7 @@ RTS
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; in: A - Loot ID
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; out: A - OAM Slots Taken
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;--------------------------------------------------------------------------------
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; This wastes two OAM slots if you don't want a shadow - fix later
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; This wastes two OAM slots if you don't want a shadow - fix later - I wrote "fix later" over a year ago and it's still not fixed (Aug 6, 2017)
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;-------------------------------------------------------------------------------- 2084B8
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!SPRITE_OAM = "$7EC025"
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!SKIP_EOR = "$7F5008"
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