Merge branch 'FancyDoorsMap' into MappableDoors

This commit is contained in:
2026-01-18 07:02:23 -06:00
42 changed files with 4186 additions and 362 deletions

View File

@@ -1,4 +1,65 @@
CheckSwitchMap:
LDA.l DRMode
BEQ .not_fancy_door_map
LDA.l DungeonMapMode
BNE .not_fancy_door_map
; fancy door map
SEP #$20
LDA.b $F6
BIT.b #$30
BNE .change_dungeon
BIT.b #$80
BNE .select_new_room
LDA.b $F4
BIT.b #$80
BNE .select_new_room
BIT.b #$20
BNE .next_entrance
BIT.b #$40
BNE .current_room
AND.b #$0F
BEQ .doors_done
BIT.b #$08 : BEQ + : LDA.b #$00 : BRA .doors_move_cursor : +
BIT.b #$04 : BEQ + : LDA.b #$02 : BRA .doors_move_cursor : +
BIT.b #$02 : BEQ + : LDA.b #$01 : BRA .doors_move_cursor : +
LDA.b #$03
.doors_move_cursor
STA.b $00
JSL MoveDoorsMapCursor
BRA .doors_done
.select_new_room
JSL DoorsMapSelectCursor
BRA .doors_done
.next_entrance
JSL DoorsMapNextEntrance
BRA .doors_done
.change_dungeon
JSL DoorsMapChangeDungeon
BRA .doors_done
.current_room
LDA.l CachedDungeonID
CMP.w DungeonID
BNE .doors_done
JSL DoorsMapCurrentRoom
BRA .doors_done
.doors_done
REP #$20
LDA.w #$0002 ; ignore input! nothing to see here!
RTL
.not_fancy_door_map
SEP #$20
LDA.b $F6
AND.b #$30
@@ -6,7 +67,7 @@ CheckSwitchMap:
; what we wrote over
REP #$20
LDA.w $8AF5E9, X
LDA.w DungeonMapFloorCountData, X
AND.w #$000F
CLC : ADC.b $00
RTL
@@ -99,7 +160,12 @@ SkipMapSprites:
LDA.l DRMode
BEQ +
JML $8AEAEE
LDA.l DungeonMapMode
BEQ .no_vanilla_draw
JML $8AEADE
.no_vanilla_draw
JSL DrawDoorsMapSprites
JML $8AEAFC
+
LDA.l CachedDungeonID
@@ -161,6 +227,7 @@ DrawDungeonLabel:
LDY.b #$20
+
; Dungeon Label
REP #$20
LDA.w #$E660
STA.w GFXStripes+$02, Y
@@ -171,9 +238,110 @@ DrawDungeonLabel:
STA.w GFXStripes+$06, Y
LDA.l DungeonLabels+2, X
STA.w GFXStripes+$08, Y
TYA
CLC : ADC.w #$0008
TAY
; L/R switch indicators
LDA.w #$E310
STA.w GFXStripes+$02, Y
LDA.w #$E910
STA.w GFXStripes+$0A, Y
LDA.w #$E318
STA.w GFXStripes+$12, Y
LDA.w #$E918
STA.w GFXStripes+$1A, Y
LDA.w #$0300
STA.w GFXStripes+$04, Y
STA.w GFXStripes+$0C, Y
STA.w GFXStripes+$14, Y
STA.w GFXStripes+$1C, Y
LDA.w #$49AF
STA.w GFXStripes+$06, Y
STA.w GFXStripes+$16, Y
LDA.w #$099E
STA.w GFXStripes+$08, Y
STA.w GFXStripes+$18, Y
LDA.w #$099F
STA.w GFXStripes+$0E, Y
STA.w GFXStripes+$1E, Y
LDA.w #$09AF
STA.w GFXStripes+$10, Y
STA.w GFXStripes+$20, Y
TYA
CLC : ADC.w #$0020
TAY
LDA.l DRMode
BEQ .not_doors
LDA.l DungeonMapMode
BEQ .doors
.not_doors
JMP .skip_doors
.doors
; Select for Next Entrance indicator
LDA.w #$E311
STA.w GFXStripes+$02, Y
LDA.w #$E319
STA.w GFXStripes+$16, Y
LDA.w #$0F00
STA.w GFXStripes+$04, Y
STA.w GFXStripes+$18, Y
LDA.w #$09B8
LDX.b #$07
-
STA.w GFXStripes+$06, Y
STA.w GFXStripes+$1A, Y
INC A
INY : INY
DEX
BPL -
TYA
CLC : ADC.w #$0018
TAY
LDA.l CachedDungeonID
AND.w #$00FF
CMP.w DungeonID
BNE .skip_doors
; Y for Current Location indicator
LDA.w #$A411
STA.w GFXStripes+$02, Y
LDA.w #$A419
STA.w GFXStripes+$12, Y
LDA.w #$0B00
STA.w GFXStripes+$04, Y
STA.w GFXStripes+$14, Y
LDA.w #$09A9
LDX.b #$05
-
STA.w GFXStripes+$06, Y
STA.w GFXStripes+$16, Y
INC A
INY : INY
DEX
BPL -
TYA
CLC : ADC.w #$0014
TAY
.skip_doors
SEP #$20
LDA.b #$FF
STA.w GFXStripes+$0A, Y
STA.w GFXStripes+$02, Y
LDA.b #$01
STA.b NMISTRIPES