Potential fix for weird bonk item dupe onto other standing items
This commit is contained in:
@@ -132,17 +132,15 @@ HeartPieceSpritePrep:
|
||||
|
||||
INC.w SkipBeeTrapDisguise
|
||||
JSL HeartPieceGetPlayer : STA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.w SprSourceItemId, X : BNE +
|
||||
JSL LoadHeartPieceRoomValue
|
||||
STA.w SprSourceItemId, X
|
||||
+ JML RequestStandingItemVRAMSlot
|
||||
JSL LoadHeartPieceRoomValue
|
||||
STA.w SprSourceItemId, X
|
||||
JML RequestStandingItemVRAMSlot
|
||||
;--------------------------------------------------------------------------------
|
||||
HeartContainerSpritePrep:
|
||||
JSL HeartPieceGetPlayer : STA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.w SprSourceItemId, X : BNE +
|
||||
JSL LoadHeartContainerRoomValue ; load item type
|
||||
STA.w SprSourceItemId, X
|
||||
+ JML RequestStandingItemVRAMSlot
|
||||
JSL LoadHeartContainerRoomValue ; load item type
|
||||
STA.w SprSourceItemId, X
|
||||
JML RequestStandingItemVRAMSlot
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadHeartPieceRoomValue:
|
||||
LDA.b IndoorsFlag : BEQ .outdoors ; check if we're indoors or outdoors
|
||||
|
||||
Reference in New Issue
Block a user