RomSpeed option
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@@ -59,10 +59,8 @@ org $00FFEA : dw NMIBounce
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org $00FFEE : dw IRQBounce
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org $00FFEE : dw IRQBounce
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org $8098AB
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org $8098AB
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NMIBounce: JML.l $8080C9
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NMIBounce: JML $8080C9
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IRQBounce: JML.l $8082D8
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IRQBounce: JML $8082D8
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warnpc $8098C0
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warnpc $8098C0
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;================================================================================
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;================================================================================
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3
init.asm
3
init.asm
@@ -49,10 +49,11 @@ Init_Primary:
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SEP #$30
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SEP #$30
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LDA.l RomSpeed : STA.w MEMSEL ; enable fastrom access on upper banks
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LDA.l RomSpeed : STA.w MEMSEL ; enable fastrom access on upper banks
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STA.l OneMindId
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LDA.b #$01 : STA.l OneMindId
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LDA.b #$10 : STA.b PlayerSpriteBank ; set default player sprite bank
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LDA.b #$10 : STA.b PlayerSpriteBank ; set default player sprite bank
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LDA.b #$81 : STA.w NMITIMEN ; thing we wrote over, turn on NMI & gamepad
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LDA.b #$81 : STA.w NMITIMEN ; thing we wrote over, turn on NMI & gamepad
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LDA.b #(ReturnFromInit>>16)|$80 : PHA : PLB
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JML ReturnFromInit
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JML ReturnFromInit
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@@ -2601,7 +2601,7 @@ dw #$0800 ; Yellow
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org $B0F032 ; PC 0x187032
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org $B0F032 ; PC 0x187032
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RomSpeed:
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RomSpeed:
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db $01 ; $01 = FastROM (default | $00 = SlowROM)
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db $01 ; $01 = FastROM (default) | $00 = SlowROM
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org $B0F033 ; PC 0x187033
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org $B0F033 ; PC 0x187033
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@@ -164,6 +164,8 @@ RenderText_DecompressAndDrawSingle = $8EF4FB
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DecompressFontGFX = $8EF572
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DecompressFontGFX = $8EF572
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CopyDecompressedCharToTransferBuffer = $8EF5BC
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CopyDecompressedCharToTransferBuffer = $8EF5BC
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CopyDecompressedToFullBuffer = $8EF6A8
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CopyDecompressedToFullBuffer = $8EF6A8
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Trinexx_FinalPhase = $9DADB5
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Trinexx_PreFinalPhase = $9DB0D2
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;===================================================================================================
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;===================================================================================================
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; Palettes
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; Palettes
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