WIP
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5
ram.asm
5
ram.asm
@@ -114,6 +114,8 @@ RoomIndex = $7E00A0 ; Underworld room index. Word length. High byt
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; Not zeroed on exit to overworld.
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PreviousRoom = $7E00A2 ; Stores previous value of RoomIndex
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;
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CurrentFloor = $7E00A4 ; Current floor in dungeos
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;
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CameraBoundH = $7E00A6 ; Which set of camera boundaries to use.
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CameraBoundV = $7E00A7 ;
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;
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@@ -559,6 +561,9 @@ PegColor = $7EC172 ;
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;
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GameOverSongCache = $7EC227 ;
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;
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CachedDungeonID = $7EC22A ; Cached while opening dungeon map
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CachedCurrentFloor = $7EC22B ; to restore when closing
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;
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LastBGSet = $7EC2F8 ; Lists loaded sheets to check for decompression. 4 bytes.
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;
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PaletteBufferAux = $7EC300 ; Secondary and main palette buffer. See symbols_wram.asm
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