let's dev sep 10 2017

fix for tablet text when opening with hammer
fixed progression graphics for 1/2 magic
fixed mothula damage for enemizer (works regardless of room now)
This commit is contained in:
Karkat
2017-09-10 22:04:21 -04:00
parent 144375c140
commit 58e646756e
5 changed files with 40 additions and 14 deletions

View File

@@ -260,7 +260,11 @@ DialogEtherTablet:
RTL
+
BIT $F4 : BVC - ; Show normal text if Y is not pressed
LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
LDA.l AllowHammerTablets : BEQ ++
LDA $7EF34B : BEQ .yesText : BRA .noText
++
LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
;++
.yesText
%LoadDialogAddress(EtherTabletText)
PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
@@ -277,7 +281,11 @@ DialogBombosTablet:
RTL
+
BIT $F4 : BVC - ; Show normal text if Y is not pressed
LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
LDA.l AllowHammerTablets : BEQ ++
LDA $7EF34B : BEQ .yesText : BRA .noText
++
LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
;++
.yesText
%LoadDialogAddress(BombosTabletText)
PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)