let's dev sep 10 2017
fix for tablet text when opening with hammer fixed progression graphics for 1/2 magic fixed mothula damage for enemizer (works regardless of room now)
This commit is contained in:
12
dialog.asm
12
dialog.asm
@@ -260,7 +260,11 @@ DialogEtherTablet:
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RTL
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+
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BIT $F4 : BVC - ; Show normal text if Y is not pressed
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LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
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LDA.l AllowHammerTablets : BEQ ++
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LDA $7EF34B : BEQ .yesText : BRA .noText
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++
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LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
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;++
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.yesText
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%LoadDialogAddress(EtherTabletText)
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PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
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@@ -277,7 +281,11 @@ DialogBombosTablet:
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RTL
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+
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BIT $F4 : BVC - ; Show normal text if Y is not pressed
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LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
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LDA.l AllowHammerTablets : BEQ ++
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LDA $7EF34B : BEQ .yesText : BRA .noText
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++
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LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
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;++
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.yesText
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%LoadDialogAddress(BombosTabletText)
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PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
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