let's dev sep 10 2017
fix for tablet text when opening with hammer fixed progression graphics for 1/2 magic fixed mothula damage for enemizer (works regardless of room now)
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@@ -19,15 +19,24 @@ JMP.l PyramidFairy_BRANCH_GAMMA
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; ;JSL ItemSet_SmithSword - too early
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;JMP.l Smithy_DoesntHaveSword
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;================================================================================
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;LoadSwordForDamage:
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; LDA $7EF359 : CMP #$04 : BNE .done ; skip if not gold sword
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; LDA $1B : BEQ + ; skip if outdoors
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; LDA $A0 : CMP #41 : BNE + ; decimal 41 ; skip if not in the mothula room
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; LDA #$03 ; pretend we're using tempered
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; BRA .done
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; +
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; LDA #$04 ; nvm gold sword is fine
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; .done
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;RTL
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;================================================================================
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LoadSwordForDamage:
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LDA $7EF359 : CMP #$04 : BNE .done ; skip if not gold sword
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LDA $1B : BEQ + ; skip if outdoors
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LDA $A0 : CMP #41 : BNE + ; decimal 41 ; skip if not in the mothula room
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LDA #$03 ; pretend we're using tempered
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BRA .done
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+
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LDA #$04 ; nvm gold sword is fine
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.done
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LDA $0E20, X : CMP.b #$88 : BNE .notMoth
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LDA $7EF359 ; load normal sword value
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CMP.b #$04 : !BLT + : DEC : +
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RTL
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.notMoth
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LDA $7EF359 ; load normal sword value
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RTL
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;================================================================================
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CheckTabletSword:
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