Generalize item-on-B approach
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15
tables.asm
15
tables.asm
@@ -92,19 +92,26 @@ SmithSword:
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db $02 ; #$02 = Tempered Sword (default)
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;--------------------------------------------------------------------------------
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; 0x18002B- 0x18002C (Unused)
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; 0x18002B (Unused)
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;--------------------------------------------------------------------------------
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org $30802D ; PC 0x18003D
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org $30802C ; PC 0x18002C
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AllowedItemOnB:
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db #$00
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; $00 = None (default)
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; $01 - $20 = Only selected item
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; $FF = Any valid
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;--------------------------------------------------------------------------------
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org $30802D ; PC 0x18002D
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ChallengeModes:
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; ---- ---i
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; i: Permanent Ice Physics
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db #$00 ; #$00 = Default behavior;
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;--------------------------------------------------------------------------------
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org $30802E ; PC 0x18003E
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org $30802E ; PC 0x18002E
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GanonVulnerabilityItem:
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db #$00 ; #$00 = Default behavior (silver arrows)
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;--------------------------------------------------------------------------------
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org $30802F ; PC 0x18003F
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org $30802F ; PC 0x18002F
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SpecialWeapons:
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db #$00
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; $00 = Off (default)
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