Fix red crystal gfx in dark rooms

This commit is contained in:
codemann8
2024-08-27 10:05:48 -05:00
parent d664587220
commit 5a78fa8420

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@@ -592,9 +592,9 @@ endmacro
%SpriteProps($AD, 0, 0, $02, $04, PalettesVanilla_blue_ice+$0E) ; AD - Small key of Ganon's Tower
%SpriteProps($AE, 2, 2, $02, $02, $0000) ; AE - Reserved
%SpriteProps($AF, 0, 0, $02, $04, PalettesVanilla_blue_ice+$0E) ; AF - Generic small key
%SpriteProps($B0, 2, 2, $01, $01, $0000) ; B0 - Crystal 6
%SpriteProps($B0, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; B0 - Crystal 6
%SpriteProps($B1, 2, 2, $80, $80, PalettesCustom_crystal) ; B1 - Crystal 1
%SpriteProps($B2, 2, 2, $01, $01, $0000) ; B2 - Crystal 5
%SpriteProps($B2, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; B2 - Crystal 5
%SpriteProps($B3, 2, 2, $80, $80, PalettesCustom_crystal) ; B3 - Crystal 7
%SpriteProps($B4, 2, 2, $80, $80, PalettesCustom_crystal) ; B4 - Crystal 2
%SpriteProps($B5, 2, 2, $80, $80, PalettesCustom_crystal) ; B5 - Crystal 4