Fixed issue with bonk drops not showing sparkles in DW
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@@ -701,7 +701,6 @@ OWBonkDropLookup:
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OWBonkDropCollected:
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{
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; check if collected
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CLC
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LDA.b IndoorsFlag : BEQ +
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LDA.l RoomDataWRAM[$0120].high : AND.b 3,S : BEQ .return ; S = Collected, FlagBitmask, X (row + 2)
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SEC : RTS
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@@ -717,7 +716,7 @@ OWBonkDropCollected:
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SEC : RTS
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.return
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RTS
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CLC : RTS
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}
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; A = SprItemReceipt, Y = Sprite Slot Index, X = free/overwritten
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