Add dungeons completed bitfield from door rando

This commit is contained in:
cassidoxa
2022-02-23 12:42:21 -05:00
parent 838d4e9bf8
commit 5d943d9a6d
2 changed files with 36 additions and 4 deletions

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@@ -305,10 +305,12 @@ CapacityUpgrades: skip 1 ; Number of capacity upgrades collected (integer
DamageCounter: skip 2 ; Damage taken by player (16-bit integer)
MagicCounter: skip 2 ; Magic used by player (16-bit integer)
HighestMail: skip 1 ; Highest mail level
SmallKeyCounter: skip 1 ; Total Number of small keys collected (integer)
HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer)
CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
skip 46 ; Unused
SmallKeyCounter: skip 1 ; Total Number of small keys collected (integer)
HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer)
CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
; This has the same shape as the dungeon item bitfields.
skip 44 ; Unused
ServiceSequenceRx: ; Service sequence receive
ServiceSequenceTx: ; Service sequence transmit
ServiceSequence: skip 8 ; Service request block. See servicerequest.asm
@@ -580,6 +582,7 @@ endmacro
%assertSRAM(SmallKeyCounter, $7EF46F)
%assertSRAM(HeartPieceCounter, $7EF470)
%assertSRAM(CrystalCounter, $7EF471)
%assertSRAM(DungeonsCompleted, $7EF472)
;--------------------------------------------------------------------------------
%assertSRAM(ServiceSequence, $7EF4A0)
%assertSRAM(ServiceSequenceRx, $7EF4A0)