Enemizer migration
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@@ -17,7 +17,8 @@ lorom
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!RANDOM_SPRITE_FLAG = "$368103"
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!AGAHNIM_FUN_BALLS = "$368104"
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!ENABLE_MIMIC_OVERRIDE = "$368105"
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!ENABLE_TERRORPIN_AI_FIX = "$368106"
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;!ENABLE_TERRORPIN_AI_FIX = "$368106" # moved to baserom already
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!CENTER_BOSS_DROP_FLAG = "$368107"
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; Enemizer reserved memory
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; $7F50B0 - $7F50BF - Downstream Reserved (Enemizer)
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@@ -26,10 +27,43 @@ lorom
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;================================================================================
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incsrc hooks.asm
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incsrc DMA.asm
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org $B78000 ; the original org is 368000, but I'm putting this here for migration purposes, and I think B6 is the same bank but fastrom
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org $B68000 ; the original org is 368000 and B6 is the same bank but fastrom
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EnemizerTablesStart:
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;none migrated yet
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incsrc enemizer_info_table.asm
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incsrc enemizerflags.asm
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incsrc bushes_table.asm
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; todo: room header table
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EnemizerCodeStart:
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incsrc blindboss.asm
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incsrc bushes.asm
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incsrc NMI.asm
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incsrc special_action.asm
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incsrc bosses_moved.asm
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incsrc damage.asm
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incsrc bossdrop.asm
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incsrc moldorm.asm
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incsrc kodongo_fixes.asm
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incsrc mimic_fixes.asm
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; todo: vitreous key fix for boss shuffle
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incsrc overworld_sprites.asm
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incsrc blindboss.asm
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warnpc $B6FFFF ;if we hit this we need to split stuff by bank
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org $0684BD
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Sprite_Get16BitCoords_long:
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org $0DBA71
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GetRandomInt:
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org $0DBB67
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Sound_SetSfxPanWithPlayerCoords:
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org $0DBB8A
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Sound_SetSfx3PanLong:
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org $1EC6FA ;F46FA
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SpritePrep_Eyegore:
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