Progressive shields, swords, and mail use highest item level to
determine upgrade
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@@ -449,7 +449,7 @@ AddReceivedItemExpanded:
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LDA.b #$4F : STA $02D8
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+++ : JMP .done
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++ : CMP.b #$5E : BNE ++ ; Progressive Sword
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LDA SwordEquipment : CMP.l ProgressiveSwordLimit : !BLT +
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LDA HighestSword : CMP.l ProgressiveSwordLimit : !BLT +
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LDA.l ProgressiveSwordReplacement : STA $02D8 : JMP .done
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+ : CMP.b #$00 : BNE + ; No Sword
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LDA.b #$49 : STA $02D8 : JMP .done
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@@ -460,7 +460,7 @@ AddReceivedItemExpanded:
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+ ; Everything Else
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LDA.b #$03 : STA $02D8 : JMP .done
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++ : CMP.b #$5F : BNE ++ ; Progressive Shield
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LDA ShieldEquipment : CMP.l ProgressiveShieldLimit : !BLT +
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LDA HighestShield : CMP.l ProgressiveShieldLimit : !BLT +
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LDA.l ProgressiveShieldReplacement : STA $02D8 : JMP .done
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+ : CMP.b #$00 : BNE + ; No Shield
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LDA.b #$04 : STA $02D8 : JMP .done
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@@ -469,7 +469,7 @@ AddReceivedItemExpanded:
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+ ; Everything Else
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LDA.b #$06 : STA $02D8 : JMP .done
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++ : CMP.b #$60 : BNE ++ ; Progressive Armor
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LDA ArmorEquipment : CMP.l ProgressiveArmorLimit : !BLT +
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LDA HighestMail : CMP.l ProgressiveArmorLimit : !BLT +
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LDA.l ProgressiveArmorReplacement : STA $02D8 : JMP .done
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+ : CMP.b #$00 : BNE + ; No Armor
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LDA.b #$22 : STA $02D8 : JMP .done
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