From 6606835eb9ddc20c1d37b9958537cf886c7cf569 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Wed, 20 Mar 2024 17:46:30 -0500 Subject: [PATCH] Fix issue with animated items not animating --- keydrop/dynamic_si_vram.asm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/keydrop/dynamic_si_vram.asm b/keydrop/dynamic_si_vram.asm index 967f1df..27510bd 100644 --- a/keydrop/dynamic_si_vram.asm +++ b/keydrop/dynamic_si_vram.asm @@ -198,9 +198,10 @@ DrawPotItem: PHX TAX + STA.b Scrap07 ; store loot ID temporarily, will get overwritten in Sprite_DrawMultiple_quantity_preset call LDA.l BeeTrapDisguise : BEQ + - TAX - + STA.b Scrap07 ; store loot ID temporarily, will get overwritten in Sprite_DrawMultiple_quantity_preset call + TAX : STA.b Scrap07 + + LDA.l SpriteProperties_standing_width,X : BEQ .narrow ; TODO: Instead of loading the whole fixed 16 bytes from DynamicOAMTile**_** into SpriteDynamicOAM