Some more annotations
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@@ -311,7 +311,7 @@ DialogBombosTablet:
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RTL
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;--------------------------------------------------------------------------------
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DialogSahasrahla:
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LDA.l PendantsField : AND #$04 : BEQ + ;Check if player has green pendant
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LDA.l PendantsField : AND.b #$04 : BEQ + ;Check if player has green pendant
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LDA.b #$2F
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LDY.b #$00
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JML Sprite_ShowMessageUnconditional
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@@ -320,7 +320,7 @@ RTL
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;--------------------------------------------------------------------------------
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DialogBombShopGuy:
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LDY.b #$15
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LDA.l CrystalsField : AND #$05 : CMP #$05 : BNE + ;Check if player has crystals 5 & 6
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LDA.l CrystalsField : AND.b #$05 : CMP.b #$05 : BNE + ;Check if player has crystals 5 & 6
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INY ; from 15 to 16
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+
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TYA
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