Some more annotations
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@@ -55,7 +55,7 @@ RTL
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LDA.l BoomerangEquipment : EOR.b #$03 : STA.l BoomerangEquipment ; swap blue & red boomerang
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LDA.b #$20 : STA.w SFX3 ; menu select sound
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JMP .captured
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+ CMP #$01 : BNE + ; bow
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+ CMP.b #$01 : BNE + ; bow
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LDA.l BowTracking : AND.b #$C0 : CMP.b #$C0 : BNE .errorJump ; make sure we have both bows
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PHX : LDX.b #$00 ; scan ancilla table for arrows
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-- : CPX.b #$0A : !BGE ++
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@@ -75,7 +75,7 @@ RTL
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+ BRA +
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.errorJump
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BRA .errorJump2
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+ CMP #$05 : BNE + ; powder
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+ CMP.b #$05 : BNE + ; powder
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LDA.l InventoryTracking : AND.b #$30 : CMP.b #$30 : BNE .errorJump ; make sure we have mushroom & magic powder
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LDA.l PowderEquipment : EOR.b #$03 : STA.l PowderEquipment ; swap mushroom & magic powder
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LDA.b #$20 : STA.w SFX3 ; menu select sound
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@@ -83,7 +83,7 @@ RTL
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+ BRA +
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.errorJump2
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BRA .error
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+ CMP #$0D : BNE + ; flute
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+ CMP.b #$0D : BNE + ; flute
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LDA.w UseY2 : CMP.b #$01 : BEQ .midShovel ; inside a shovel animation, force the shovel & make error sound
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LDA.l InventoryTracking : BIT.b #$04 : BEQ .error ; make sure we have shovel
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AND.b #$03 : BEQ .error ; make sure we have one of the flutes
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