Some more annotations
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4
sram.asm
4
sram.asm
@@ -29,7 +29,7 @@ SaveDataWRAM = $7EF000
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; Example: We can use RoomDataWRAM[$37].high to read or write the pot key in the first
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; floodable room in Swamp Palace (bit $04). To check if a boss has been killed we can
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; take the room index for a boss room (e.g. $07 for Tower of Hera) and bitmask $FF00
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; like this: RoomDataWRAM[$07].l : AND #$FF00
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; like this: RoomDataWRAM[$07].l : AND.w #$FF00
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;--------------------------------------------------------------------------------
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; .high Byte: d d d d b k u t
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; .low Byte: s e h c q q q q
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@@ -658,7 +658,7 @@ endmacro
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%assertSRAM(RoomPotData, $7F6018)
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%assertSRAM(SpritePotData, $7F6268)
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%assertSRAM(PurchaseCounts, $7F64B8)
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%assertSRAM(PrivateBlock, $7F6518)
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%assertSRAM(PrivateBlockPersistent, $7F6518)
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;================================================================================
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; Direct SRAM Assertions
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