Merge branch 'DRUnstable' into DRVolatile
# Conflicts: # doorrando/bugfix/kholdstare_shell_collision.asm
This commit is contained in:
@@ -614,14 +614,17 @@ Ancilla_ReceiveItem:
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org $08C505
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Ancilla_ReceiveItem_objectFinished:
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org $08CE93
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Ancilla_BreakTowerSeal_draw_single_crystal:
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org $08CE2E
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GTCutscene_AnimateCrystals_NoRotate:
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org $08CEB6
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GTCutscene_DrawSingleCrystal_SkipCrystal:
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org $08CEC3
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Ancilla_BreakTowerSeal_stop_spawning_sparkles:
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GTCutscene_DrawSingleCrystal_SkipSparkle:
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org $08CF59
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BreakTowerSeal_ExecuteSparkles:
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GTCutscene_SparkleALot:
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org $08F710
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Ancilla_SetOam_XY_Long:
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@@ -101,6 +101,11 @@ StairCleanup: {
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rts
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}
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LookupSpiralOffset_long:
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PHB : PHK : PLB
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JSR LookupSpiralOffset
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PLB : RTL
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;Sets the offset in A
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LookupSpiralOffset: {
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;where link currently is in $a2: quad in a8 & #$03
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70
goalitem.asm
70
goalitem.asm
@@ -110,28 +110,64 @@ BRA .all_dungeons
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;--------------------------------------------------------------------------------
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GetRequiredCrystalsForTower:
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BEQ + : JSL.l BreakTowerSeal_ExecuteSparkles : + ; thing we wrote over
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LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$00 : BNE + : JML.l Ancilla_BreakTowerSeal_stop_spawning_sparkles : +
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LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$01 : BNE + : JML.l Ancilla_BreakTowerSeal_draw_single_crystal : +
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LDA.l NumberOfCrystalsRequiredForTower : DEC #2 : TAX
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JML.l GetRequiredCrystalsForTower_continue
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GTCutscene_CrystalMasks:
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db %00000000 ; 0 crystals
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db %10000000 ; BIT INDEX DIAGRAM
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db %00010010 ; 0
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db %00010101 ; 5 1
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db %10010101 ; 7
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db %10110110 ; 4 2
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db %00111111 ; 3
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db %10111111 ; 7 crystals
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;--------------------------------------------------------------------------------
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GetRequiredCrystalsInX:
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LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$00 : BNE +
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TAX
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RTL
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+
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GTCutscene_ConditionalAnimateCrystals:
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PHX : PHX
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LDA.l NumberOfCrystalsRequiredForTower : TAX : LDA.l GTCutscene_CrystalMasks,X
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PLX
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- LSR : DEX : BPL -
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PLX : BCC .skip_crystal
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TXA
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.draw_crystal
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LDA.b $11 : BEQ + : JML.l GTCutscene_AnimateCrystals_NoRotate ; what we wrote over
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+ JML.l GTCutscene_AnimateCrystals_NextCrystal+4
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.skip_crystal
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JML.l GTCutscene_DrawSingleCrystal-3
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;--------------------------------------------------------------------------------
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GTCutscene_ConditionalDrawSingleCrystal:
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LDA.w $06FA : BEQ .draw_crystal : STZ.w $06FA
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LDA.l NumberOfCrystalsRequiredForTower : TAX
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LDA.l GTCutscene_CrystalMasks,X : AND.b #$80 : BEQ .skip_crystal
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.draw_crystal
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LDX.w $0FA0 : PHY ; what we wrote over
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JML.l GTCutscene_DrawSingleCrystal+4
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.skip_crystal
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JML.l GTCutscene_DrawSingleCrystal_SkipCrystal
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;--------------------------------------------------------------------------------
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GTCutscene_AnimateCrystals_Prep:
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BEQ + : JSL.l GTCutscene_SparkleALot : + ; thing we wrote over
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LDA.l NumberOfCrystalsRequiredForTower : BNE +
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JML.l GTCutscene_DrawSingleCrystal_SkipSparkle
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+ CMP.b #$01 : BNE +
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JML.l GTCutscene_DrawSingleCrystal
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+ INC.w $06FA ; some free ram OWR also uses
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JML.l GTCutscene_AnimateCrystals_NextCrystal-2
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;--------------------------------------------------------------------------------
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GTCutscene_ActivateSparkle_SelectCrystal:
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LDA.l NumberOfCrystalsRequiredForTower : BNE +
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TAX : RTL
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+ TXA
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- CMP.l NumberOfCrystalsRequiredForTower : BCC +
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SBC.l NumberOfCrystalsRequiredForTower ; carry guaranteed set
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BRA -
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SBC.l NumberOfCrystalsRequiredForTower : BRA - ; carry guaranteed set
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+ INC : CMP.l NumberOfCrystalsRequiredForTower : BNE +
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LDA.b #$08
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+ : DEC : TAX
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+ PHY : TAY
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LDA.l NumberOfCrystalsRequiredForTower : TAX : LDA.l GTCutscene_CrystalMasks,X
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LDX.b #$FF
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- LSR : INX : BCC +
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DEY
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+ BPL -
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PLY
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RTL
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;--------------------------------------------------------------------------------
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CheckEnoughCrystalsForGanon:
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17
hooks.asm
17
hooks.asm
@@ -498,16 +498,21 @@ JSL.l CheckEnoughCrystalsForTower
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NOP #4
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db #$90 ; BCC
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;--------------------------------------------------------------------------------
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org $08CE0C ; <- 44E0C - ancilla_break_tower_seal.asm : 168 (BEQ #$03 : JSR BreakTowerSeal_ExecuteSparkles : LDX.b #$06)
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JML.l GetRequiredCrystalsForTower
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NOP #3
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GetRequiredCrystalsForTower_continue:
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org $08CE0C ; <- 44E0C - ancilla_break_tower_seal.asm : 168 (BEQ #$03 : JSR GTCutscene_SparkleALot : LDX.b #$06)
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JML.l GTCutscene_AnimateCrystals_Prep : NOP
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LDX.b #$05
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GTCutscene_AnimateCrystals_NextCrystal:
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JML.l GTCutscene_ConditionalAnimateCrystals
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;--------------------------------------------------------------------------------
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org $08CE93
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GTCutscene_DrawSingleCrystal:
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JML.l GTCutscene_ConditionalDrawSingleCrystal
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;--------------------------------------------------------------------------------
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org $08CF19 ; <- 44F19 - ancilla_break_tower_seal.asm : 336 (TXA : AND.b #$07 : TAX)
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JSL.l GetRequiredCrystalsInX
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JSL.l GTCutscene_ActivateSparkle_SelectCrystal
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;--------------------------------------------------------------------------------
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org $08CFC9 ; <- 44FC9 - ancilla_break_tower_seal.asm : 414 (RTS)
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db #$6B
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RTL
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;--------------------------------------------------------------------------------
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;================================================================================
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18
msu.asm
18
msu.asm
@@ -370,8 +370,15 @@ CheckMusicLoadRequest:
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; Fade out music if we're changing tracks on a stair transition
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;--------------------------------------------------------------------------------
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SpiralStairsPreCheck:
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REP #$20 ; thing we wrote over
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LDA.l DRMode : BNE .done ; exit if door rando enabled
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LDA.l DRMode : BEQ + ; if door rando enabled
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JSL LookupSpiralOffset_long
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REP #$30 : AND.w #$00FF : ASL #2 : TAX
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LDA.l SpiralTable,X
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SEP #$10 : TAX : CPX.b #$07 : BNE .done ; check if hera boss
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JSL CheckHeraBossDefeated : BCS .done
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LDX.b #$F1 : STX !REG_MUSIC_CONTROL_REQUEST
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BRA .done
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+ REP #$20 ; thing we wrote over
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LDA $A0
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CMP.w #$000C : BNE +
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LDA !REG_CURRENT_MSU_TRACK : AND.w #$00FF : CMP.w #59 : BNE .done
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@@ -401,8 +408,11 @@ SpiralStairsPreCheck:
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; Change music on stair transition (ToH/GT)
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;--------------------------------------------------------------------------------
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SpiralStairsPostCheck:
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LDA.l DRMode : BNE .done ; exit if door rando enabled
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LDA $A0
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LDA.l DRMode : BEQ + ; if door rando enabled
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LDA.b $A2 : CMP.w #$0007 : BNE .done
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LDX.b #$16 : STX !REG_MUSIC_CONTROL_REQUEST
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BRA .done
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+ LDA $A0
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CMP.w #$000C : BNE +
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; Ganon's tower entrance
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LDX $0130 : CPX.b #$F1 : BNE .done ; Check that we were fading out
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