let's dev 3/2/18
fix for no items at fairy fountains fix for chest game sfx fix for digging game shovel swap bug talking to saha/bomb shop guy now reveals their map items
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@@ -1347,6 +1347,9 @@ NOP #6 ; remove crystal room cutscene check that causes softlocks
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;================================================================================
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; Text Changes
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;--------------------------------------------------------------------------------
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org $06C7D3 ; <- 347D3 - sprite_ponds.asm:720 (LDA.b #$8A)
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JSL.l DialogFairyThrow
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;--------------------------------------------------------------------------------
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org $08C5ED ; <- 445ED - ancilla_receive_item.asm:395 (STA $1CF0 : CMP.w #$0070 : BNE .notGeezerSpeech)
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NOP #3
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;--------------------------------------------------------------------------------
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@@ -1363,7 +1366,7 @@ org $1DA4EC ; <- EA4EC - sprite_blind_entities.asm:845 (JSL Sprite_ShowMessageMi
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JSL.l DialogBlind
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;--------------------------------------------------------------------------------
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org $06C94C ; <- 3494C - sprite_ponds.asm:970 (JSL Sprite_ShowMessageUnconditional)
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JSL.l DialogFatFairy
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JSL.l DialogPyramidFairy
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;--------------------------------------------------------------------------------
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org $06C454 ; <- 34454 - sprite_ponds.asm:133 (LDA $0D80, X)
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LDA.b #$00 : NOP
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@@ -1977,7 +1980,8 @@ NOP #36
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org $1DFDA8 ; <- EFDA9 - sprite_digging_game_guy.asm:309 (STA $7FFE00)
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JSL.l SpawnShovelGamePrizeSFX
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;--------------------------------------------------------------------------------
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org $01EEB6 ; <- EEB6 - Bank01.asm:14138 (ORA.b #$40 : STA $0403)
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;org $01EEB6 ; <- EEB6 - Bank01.asm:14138 (ORA.b #$40 : STA $0403)
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org $01EECD ; <- EECD - Bank01.asm:160 (LDA.b #$0E : STA $012F)
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JSL.l SpawnChestGamePrizeSFX : NOP
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;================================================================================
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