Reversed earlier change and targeting Good Bee bonk item instead
Change reversed: Fixed issue where bonk drops were drawing narrow sprites 4 pixels to the
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@@ -294,7 +294,7 @@ DrawSlottedTile:
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BRA .draw
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+ ; narrow
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LDA.w $0E20, X : AND.w #$00FF : CMP.w #$003B : BEQ .draw ; bonk item
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LDA.w $0ED0, X : AND.w #$00FF : BNE .draw ; bonk drop check
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LDA.b $A0 : CMP.w #$0120 : BEQ .draw ; good bee statue
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LDA.w #$0004
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STA.w !SPRITE_DYNAMIC_OAM : STA.w !SPRITE_DYNAMIC_OAM+8
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