This commit is contained in:
Karkat
2018-04-25 23:36:49 -04:00
17 changed files with 219 additions and 223 deletions

View File

@@ -146,9 +146,6 @@ org $0288D1 ; <- 108D1 - Bank02.asm : 1690 (STZ $0646)
JSL.l IndoorSubtileTransitionCounter
NOP #2
;--------------------------------------------------------------------------------
org $02895D ; <- 1095D - Bank02.asm : 1812 (JSL Dungeon_LoadRoom)
JSL.l IndoorTileTransitionCounter
;--------------------------------------------------------------------------------
org $07B574 ; <- 3B574 - Bank07.asm : 8519 (LDA.b #$01 : STA $02E9)
JSL.l IncrementChestCounter
NOP
@@ -414,7 +411,7 @@ dl $080116, $070116; <- E97E
;org $06C9BC ; <- 349BC - sprite_ponds.asm : 1066
;org $06C9C0 ; <- 349C0 - sprite_ponds.asm : 1068
;org $06C926 ; <- 34926 - sprite_ponds.asm : 945
;JMP.l GetFairySword
;JML.l GetFairySword
;NOP #12
org $06C936 ; <- 34936 - sprite_ponds.asm : 952
PyramidFairy_BRANCH_IOTA:
@@ -432,7 +429,7 @@ org $068A14 ; <- 30A14 - sprite_prep.asm : 716
NOP #8 ; fix bomb shop spawn for dwarfless big bomb
;--------------------------------------------------------------------------------
org $06B489 ; <- 33489 - sprite_smithy_bros.asm : 473 (LDA $7EF359 : CMP.b #$03 : BCS .tempered_sword_or_better)
JMP.l GetSmithSword
JML.l GetSmithSword
NOP #4
Smithy_DoesntHaveSword:
org $06B49D ; <- 3349D - sprite_smithy_bros.asm : 485 (.tempered_sword_or_better)
@@ -489,7 +486,7 @@ org $07B57B ; <- 3B57B - Bank07.asm : 8523 (BMI .cantOpen)
NOP #2
;--------------------------------------------------------------------------------
org $00D531 ; 5531 - Bank00.asm:3451 (LDY.b #$5D)
JMP.l GetAnimatedSpriteGfxFile
JML.l GetAnimatedSpriteGfxFile
org $00D547 ; 5547 - Bank00.asm:3467 (JSR Decomp_spr_high)
GetAnimatedSpriteGfxFile_return:
@@ -849,7 +846,7 @@ org $08C6F9 ; 446F9 - ancilla_receive_item.asm : 538 - (LDA AddReceiveItem.prope
LDA AddReceivedItemExpanded_properties, X
;--------------------------------------------------------------------------------
org $08C70F ; 4470F - ancilla_receive_item.asm : 550 - (LDA .wide_item_flag, X : STA ($92), Y ; AddReceiveItem.wide_item_flag? ; LDA.b #$00 : STA ($92), Y in the japanese version)
JMP.l LoadNarrowObject
JML.l LoadNarrowObject
NOP
LoadNarrowObjectReturn:
;--------------------------------------------------------------------------------
@@ -1433,10 +1430,10 @@ org $05ED10 ; <- 2ED10 - sprite_zelda.asm : 233 - (LDA.b #$19 : STA $012C)
NOP #5
;--------------------------------------------------------------------------------
org $1ECE47 ; <- F4E47 - sprite_crystal_maiden.asm : 220
JMP.l MaidenCrystalScript
JML.l MaidenCrystalScript
;--------------------------------------------------------------------------------
org $1ECCEB ; <- F4CEB - sprite_crystal_maiden.asm : 25 ; skip all palette nonsense
JMP.l SkipCrystalPalette
JML.l SkipCrystalPalette
org $1ECD39
SkipCrystalPalette:
;--------------------------------------------------------------------------------
@@ -1836,7 +1833,7 @@ org $06B048 ; <- 33048
JSL.l ItemCheck_TreeKid3
org $06AF59 ; <- 32F59 - sprite_flute_boy.asm : 36 (LDA $0D80, X : CMP.b #$03 : BEQ .invisible)
JMP.l FluteBoy
JML.l FluteBoy
FluteBoy_Abort:
RTS
FluteBoy_Continue:
@@ -2092,13 +2089,13 @@ org $02895D ; <- Bank02.asm:1812 (JSL Dungeon_LoadRoom)
JSL LoadRoomHook
;--------------------------------------------------------------------------------
org $028BE7 ; <- Bank02.asm:2299 (JSL Dungeon_LoadRoom)
JSL LoadRoomHook
JSL LoadRoomHook_noStats
;--------------------------------------------------------------------------------
org $029309 ; <- Bank02.asm:3533 (JSL Dungeon_LoadRoom)
JSL LoadRoomHook
JSL LoadRoomHook_noStats
;--------------------------------------------------------------------------------
org $02C2F3 ; <- Bank02.asm:10391 (JSL Dungeon_LoadRoom)
JSL LoadRoomHook
JSL LoadRoomHook_noStats
;================================================================================
;================================================================================
@@ -2129,7 +2126,7 @@ org $07A055 ; <- Bank07.asm:5205 (LDA $0B99 : BEQ BRANCH_DELTA)
JSL.l ArrowGame : NOP #14
org $07A06C ; <- Bank07.asm:5215 (LDA $7EF377 : BEQ BRANCH_EPSILON)
JSL.l DecrementArrows : SKIP #2 : NOP : LDA $7EF377
JSL.l DecrementArrows : SKIP 2 : NOP : LDA $7EF377
;================================================================================
;================================================================================