From 70191f51b38a520bb03c8bfb26d4ac94f532cfda Mon Sep 17 00:00:00 2001 From: Kevin Cathcart Date: Wed, 26 Sep 2018 17:20:30 -0400 Subject: [PATCH] Pick up frog on contact in inverted --- sandbox.asm | 3 +++ tables.asm | 3 +++ 2 files changed, 6 insertions(+) diff --git a/sandbox.asm b/sandbox.asm index f145579..29b3c37 100644 --- a/sandbox.asm +++ b/sandbox.asm @@ -182,6 +182,9 @@ org $0ABFBB : db $90 ; Show portal on dark world map org $308089 : db $01 ; Open TR Entrance if exiting from it +org $06B2AA : JSL Sprite_ShowMessageFromPlayerContact +; front end will actually do `org $06B2AB : dl $05E1F0` + ; Write to StartingAreaOverworldDoor table to indicate the overworld door being used for ; the single entrance spawn point org $308247 ; PC 0x180247 diff --git a/tables.asm b/tables.asm index 6a4b9cb..79a20e8 100644 --- a/tables.asm +++ b/tables.asm @@ -1324,6 +1324,9 @@ db $04 ; org $0280a6 ; <- Bank02.asm : 257 (LDA $7EF3CA : BEQ .inLightWorld) ;db #$D0 ; #F0 - default to light (Default), #$D0 - Default to dark ;;-------------------------------------------------------------------------------- +;org $06B2AA ; <- 332AA sprite_smithy_bros.asm : 152 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing) +;JSL Sprite_ShowMessageFromPlayerContact ; Inverted uses Sprite_ShowMessageFromPlayerContact +;;--------------------------------------------------------------------------------- org $00886e ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X) LDA Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted Overworld_GetTileAttrAtLocation_continue: