Update HUD arrow drawing code
Draw arrows (in normal spot) in retro hud only if you have arrows and draw the specific type you have
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28
newitems.asm
28
newitems.asm
@@ -857,21 +857,31 @@ RTL
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DrawHUDArrows:
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LDA.l ArrowMode : BEQ .normal
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.rupee_arrows
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LDA.b #$7F : STA $7EC720 ; draw no arrows
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LDA.b #$24 : STA $7EC721
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LDA.b #$7F : STA $7EC722
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LDA.b #$24 : STA $7EC723
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LDA.b #$86 : STA $7EC714 ; draw silver arrow marker
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LDA.b #$24 : STA $7EC715
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LDA.b #$87 : STA $7EC716
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LDA.b #$24 : STA $7EC717
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LDA $7EF377 : BEQ .none ; assuming silvers will increment this. if we go with something else, reorder these checks
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LDA $7EF340 : BNE +
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LDA !INVENTORY_SWAP_2 : AND.b #$40 : BNE .silver
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BRA .wooden
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+ CMP.b #03 : !BGE .silver
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.wooden
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LDA.b #$A7 : STA $7EC720 ; draw wooden arrow marker
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LDA.b #$20 : STA $7EC721
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LDA.b #$A9 : STA $7EC722
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LDA.b #$20 : STA $7EC723
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RTL
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.normal
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.normal ; in normal arrow mode this function is only ever called for silvers
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.silver
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LDA.b #$86 : STA $7EC720 ; draw silver arrow marker
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LDA.b #$24 : STA $7EC721
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LDA.b #$87 : STA $7EC722
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LDA.b #$24 : STA $7EC723
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RTL
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.none
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LDA.b #$7F : STA $7EC720 ; draw no arrow marker
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LDA.b #$24 : STA $7EC721
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LDA.b #$7F : STA $7EC722
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LDA.b #$24 : STA $7EC723
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RTL
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;--------------------------------------------------------------------------------
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!RNG_ITEM = "$7EF450"
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