Compass Refactor
This commit is contained in:
135
compasses.asm
135
compasses.asm
@@ -1,15 +1,6 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7F5010 - Scratch Space
|
||||
;--------------------------------------------------------------------------------
|
||||
; The number of items in a dungeon never changes. use this macro instead of
|
||||
; HexToDec when drawing the "??/XX" item counter
|
||||
; %DrawConstantNumber(1,4) draws 14
|
||||
;--------------------------------------------------------------------------------
|
||||
macro DrawConstantNumber(digit1,digit2)
|
||||
LDA.w #$2490+<digit1> : STA $7EC79A
|
||||
LDA.w #$2490+<digit2> : STA $7EC79C
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
DrawDungeonCompassCounts:
|
||||
LDX $1B : BNE + : RTL : + ; Skip if outdoors
|
||||
@@ -20,9 +11,19 @@ DrawDungeonCompassCounts:
|
||||
BNE + : RTL : + ; skip if we don't have compass
|
||||
++
|
||||
|
||||
JMP (CompassCountDungeonHandlers, X) : .return_spot
|
||||
LDA $040C : LSR : TAX
|
||||
|
||||
; we switch to 8-bit A in the jump before this
|
||||
LDA.l CompassTotal, X : AND #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
PHX
|
||||
LDX.b $06 : TXA : ORA #$2400 : STA $7EC79A
|
||||
LDX.b $07 : TXA : ORA #$2400 : STA $7EC79C
|
||||
PLX
|
||||
|
||||
LDA $7EF4C0, X : AND #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
|
||||
@@ -38,116 +39,6 @@ RTL
|
||||
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004
|
||||
|
||||
CompassCountDungeonHandlers: ; pointers to functions that handle dungeon-specific code
|
||||
dw CompassCount_Escape, CompassCount_Escape ; (hyrule castle, sewers)
|
||||
dw CompassCount_Eastern, CompassCount_Desert, CompassCount_Agah
|
||||
dw CompassCount_Swamp, CompassCount_PoD, CompassCount_Mire
|
||||
dw CompassCount_Skull, CompassCount_Ice, CompassCount_Hera
|
||||
dw CompassCount_Thieves, CompassCount_Trock, CompassCount_Gt
|
||||
}
|
||||
|
||||
CompassCount_Escape:
|
||||
print "compass_r_addr: ", pc
|
||||
%DrawConstantNumber(0,8)
|
||||
SEP #$20
|
||||
LDA $7EF434 : LSR #4
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Eastern:
|
||||
%DrawConstantNumber(0,6)
|
||||
SEP #$20
|
||||
LDA $7EF436 : AND.b #$07
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Desert:
|
||||
%DrawConstantNumber(0,6)
|
||||
SEP #$20
|
||||
LDA $7EF435 : LSR #5
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Agah:
|
||||
%DrawConstantNumber(0,2)
|
||||
SEP #$20
|
||||
LDA $7EF435 : AND.b #$02
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Swamp:
|
||||
%DrawConstantNumber(1,0)
|
||||
SEP #$20
|
||||
LDA $7EF439 : AND.b #$0F
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_PoD:
|
||||
%DrawConstantNumber(1,4)
|
||||
SEP #$20
|
||||
LDA $7EF434 : AND.b #$0F
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Mire:
|
||||
%DrawConstantNumber(0,8)
|
||||
SEP #$20
|
||||
LDA $7EF438 : AND.b #$0F
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Skull:
|
||||
%DrawConstantNumber(0,8)
|
||||
SEP #$20
|
||||
LDA $7EF437 : LSR #4
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Ice:
|
||||
%DrawConstantNumber(0,8)
|
||||
SEP #$20
|
||||
LDA $7EF438 : LSR #4
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Hera:
|
||||
%DrawConstantNumber(0,6)
|
||||
SEP #$20
|
||||
LDA $7EF435 : AND.b #$1C : LSR #2
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Thieves:
|
||||
%DrawConstantNumber(0,8)
|
||||
SEP #$20
|
||||
LDA $7EF437 : AND.b #$0F
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Trock:
|
||||
%DrawConstantNumber(1,2)
|
||||
SEP #$20
|
||||
LDA $7EF439 : LSR #4
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Gt:
|
||||
%DrawConstantNumber(2,7)
|
||||
SEP #$20
|
||||
LDA $7EF436 : LSR #3
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF434 - hhhhdddd - item locations checked
|
||||
; h - hyrule castle/sewers
|
||||
; d - palace of darkness
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF435 - dddhhhaa - item locations checked
|
||||
; d - desert palace
|
||||
; h - tower of hera
|
||||
; a - agahnim's tower
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF436 - gggggeee - item locations checked
|
||||
; g - ganon's tower
|
||||
; e - eastern palace
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF437 - sssstttt - item locations checked
|
||||
; s - skull woods
|
||||
; t - thieves town
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF438 - iiiimmmm - item locations checked
|
||||
; i - ice palace
|
||||
; m - misery mire
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF439 - ttttssss - item locations checked
|
||||
; t - turtle rock
|
||||
; s - swamp palace
|
||||
; $7EF4C0-7EF4CF - item locations checked indexed by $040C >> 1
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -313,63 +313,18 @@ AddInventory:
|
||||
;!SHAME_CHEST = "$7EF416" ; ---s ----
|
||||
;LDA !SHAME_CHEST : ORA.w #$0010 : STA !SHAME_CHEST
|
||||
;+
|
||||
print "compass_w_addr: ", pc
|
||||
SEP #$20 ; Set 8-bit Accumulator
|
||||
|
||||
LDA $040C ; get dungeon id
|
||||
|
||||
CMP.b #$00 : BNE + ; Sewers (Escape)
|
||||
BRA ++
|
||||
+ CMP.b #$02 : BNE + ; Hyrule Castle (Escape)
|
||||
++
|
||||
CPY.b #$32 : BNE ++ : BRL .itemCounts : ++ ; Ball & Chain Guard's Big Key
|
||||
%TopHalf($7EF434)
|
||||
CMP.l BallNChainDungeon : BNE +
|
||||
CPY.b #$32 : BNE +
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$04 : BNE + ; Eastern Palace
|
||||
LDA $7EF436 : INC : AND #$07 : TAX
|
||||
LDA $7EF436 : AND #$F8 : STA $7EF436
|
||||
TXA : ORA $7EF436 : STA $7EF436
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$06 : BNE + ; Desert Palace
|
||||
LDA $7EF435 : !ADD #$20 : STA $7EF435
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$08 : BNE + ; Agahnim's Tower
|
||||
LDA $7EF435 : INC : AND #$03 : TAX
|
||||
LDA $7EF435 : AND #$FC : STA $7EF435
|
||||
TXA : ORA $7EF435 : STA $7EF435
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$0A : BNE + ; Swamp Palace
|
||||
%BottomHalf($7EF439)
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$0C : BNE + ; Palace of Darkness
|
||||
%BottomHalf($7EF434)
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$0E : BNE + ; Misery Mire
|
||||
%BottomHalf($7EF438)
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$10 : BNE + ; Skull Woods
|
||||
%TopHalf($7EF437)
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$12 : BNE + ; Ice Palace
|
||||
%TopHalf($7EF438)
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$14 : BNE + ; Tower of Hera
|
||||
LDA $7EF435 : !ADD #$04 : AND #$1C : TAX
|
||||
LDA $7EF435 : AND #$E3 : STA $7EF435
|
||||
TXA : ORA $7EF435 : STA $7EF435
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$16 : BNE + ; Thieves' Town
|
||||
%BottomHalf($7EF437)
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$18 : BNE + ; Turtle Rock
|
||||
%TopHalf($7EF439)
|
||||
BRL .fullItemCounts
|
||||
+ CMP.b #$1A : BNE + ; Ganon's Tower
|
||||
LDA $7EF436 : !ADD #$08 : STA $7EF436
|
||||
+ LSR : TAX : LDA $7EF4C0, X : INC : STA $7EF4C0, X
|
||||
CPX.b #$0D : BNE +
|
||||
LDA $7EF366 : AND #$04 : BNE ++
|
||||
JSR .incrementGTowerPreBigKey
|
||||
++
|
||||
;BRL .fullItemCounts
|
||||
+
|
||||
|
||||
; == END INDOOR-ONLY SECTION
|
||||
|
||||
27
stats.asm
27
stats.asm
@@ -55,30 +55,7 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF433 - locations before mirror
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF434 - hhhhdddd - item locations checked
|
||||
; h - hyrule castle
|
||||
; d - palace of darkness
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF435 - dddhhhaa - item locations checked
|
||||
; d - desert palace
|
||||
; h - tower of hera
|
||||
; a - agahnim's tower
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF436 - gggggeee - item locations checked
|
||||
; g - ganon's tower
|
||||
; e - eastern palace
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF437 - sssstttt - item locations checked
|
||||
; s - skull woods
|
||||
; t - thieves town
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF438 - iiiimmmm - item locations checked
|
||||
; i - ice palace
|
||||
; m - misery mire
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF439 - ttttssss - item locations checked
|
||||
; t - turtle rock
|
||||
; s - swamp palace
|
||||
; $7EF434-7EF439 - free space
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF43A - times mirrored outdoors
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -137,6 +114,8 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF466w[2] - mirror timestamp (high)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4C0 - 7EF4CF - locations checked, indexed by 040C >> 1
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
!LOCK_STATS = "$7EF443"
|
||||
|
||||
@@ -1831,3 +1831,11 @@ db #$01
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x186380 - 187FFF (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
org $30EFFF ; PC 0x186FFF
|
||||
BallNChainDungeon:
|
||||
db #$02
|
||||
|
||||
org $30F000 ; PC 0x187000-0x18700F
|
||||
CompassTotal:
|
||||
db $08, $08, $06, $06, $02, $0A, $0E, $08, $08, $08, $06, $08, $0C, $1B, $00, $00
|
||||
Reference in New Issue
Block a user