Prevent Standing items from corrupting if hit by hookshot/boomerang
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@@ -155,7 +155,7 @@ RTL
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ItemSet_Mushroom:
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PHA
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LDA !NPC_FLAGS_2 : ORA.b #$10 : STA !NPC_FLAGS_2
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LDY $0DA0, X ; Retrieve stored item type
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LDY $0E80, X ; Retrieve stored item type
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BNE +
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; if for any reason the item value is 0 reload it, just in case
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%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues) : TAY
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