Fix AddInventory/stats tracking with 16 bit item properties
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@@ -147,16 +147,17 @@ AddInventory:
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PHA : PHX : PHY : PHP : PHB
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PHK : PLB
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LDA.b #$7E : STA.b Scrap0D
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LDA.l StatsLocked : BNE .done
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REP #$30
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TYA : AND.w #$00FF : ASL : TAX
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SEP #$20
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LDA.w InventoryTable_properties,X : BIT.b #$01 : BEQ .done
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JSR.w ShopCheck : BCS .done
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JSR.w DungeonIncrement : BCS .done
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JSR.w IncrementByOne
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JSR.w StampItem
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SEP #$20
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JSR.w IncrementYAItems
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REP #$20
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LDA.l TotalItemCounter : INC : TAY
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@@ -179,6 +180,7 @@ RTL
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ShopCheck:
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; In: X - Receipt ID << 1
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; TODO: If we write all shops, we can use the ShopPurchase flag instead of this
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PHX
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LDA.b IndoorsFlag : BEQ .count
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LDA.w ItemReceiptMethod : CMP.b #$01 : BEQ .count
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LDA.w InventoryTable_properties,X : BIT.b #$02 : BNE .count
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@@ -196,9 +198,11 @@ ShopCheck:
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SEP #$20
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.count
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CLC
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PLX
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RTS
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.nocount
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SEP #$21
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PLX
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RTS
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DungeonIncrement:
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@@ -207,10 +211,11 @@ DungeonIncrement:
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LDA.w InventoryTable_properties,X : BIT.b #$40 : BEQ +
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JSL.l CountChestKeyLong
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+
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SEP #$10
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LDA.b IndoorsFlag : BEQ .done
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LDA.w DungeonID : BMI .done
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CMP.l BallNChainDungeon : BNE +
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CPY.w #$0032 : BEQ .ballchain_bigkey
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CPY.b #$32 : BEQ .ballchain_bigkey
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+
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CMP.b #$04 : BCS +
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LDA.l SewersLocations : INC : STA.l SewersLocations : STA.l HCLocations
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@@ -218,19 +223,17 @@ DungeonIncrement:
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+
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LSR : TAX
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LDA.l DungeonLocationsChecked, X : INC : STA.l DungeonLocationsChecked, X
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CPX.w #$000D : BNE +
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CPX.b #$0D : BNE +
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LDA.l BigKeyField : BIT.b #$04 : BNE ++
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LDA.l PreGTBKLocations : INC : STA.l PreGTBKLocations
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++
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+
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.done
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REP #$11
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PLX
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CLC
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RTS
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.ballchain_bigkey
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LDA.l BigKeysBigChests
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CLC : ADC.b #$10
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STA.l BigKeysBigChests
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REP #$10
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PLX
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SEC
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RTS
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@@ -247,37 +250,40 @@ StampItem:
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INC.b Scrap0B : INC.b Scrap0B
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LDA.l NMIFrames+2 : STA.b [Scrap0B]
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.skip
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SEP #$20
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RTS
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IncrementYAItems:
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LDA.w InventoryTable_properties,X
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BIT.b #$10 : BNE .bomb_check
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BIT.b #$20 : BNE .bow_check
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BIT.b #$04 : BEQ .not_y
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.y_item
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LDA.l YAItemCounter : !ADD #$08 : STA.l YAItemCounter
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BRA .done
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.not_y
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BIT.b #$08 : BEQ .done
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.a_item
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LDA.l YAItemCounter : INC : AND.b #$07 : TAX
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LDA.l YAItemCounter : AND.b #$F8 : STA.l YAItemCounter
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TXA : ORA.l YAItemCounter : STA.l YAItemCounter
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PHX
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LDA.w InventoryTable_properties,X
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BIT.b #$10 : BNE .bomb_check
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BIT.b #$20 : BNE .bow_check
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BIT.b #$04 : BEQ .not_y
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.y_item
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LDA.l YAItemCounter : !ADD #$08 : STA.l YAItemCounter
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BRA .done
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.not_y
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BIT.b #$08 : BEQ .done
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.a_item
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LDA.l YAItemCounter : INC : AND.b #$07 : TAX
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LDA.l YAItemCounter : AND.b #$F8 : STA.l YAItemCounter
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TXA : ORA.l YAItemCounter : STA.l YAItemCounter
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.done
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PLX
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RTS
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.bow_check
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LDA.l BowEquipment : BNE +
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BRA .y_item
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+
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RTS
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.bomb_check
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LDA.l InventoryTracking+1 : BIT.b #$02 : BNE +
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ORA.b #$02 : STA.l InventoryTracking+1
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BRA .y_item
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+
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LDA.l InventoryTracking+1 : BIT.b #$02 : BNE +
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ORA.b #$02 : STA.l InventoryTracking+1
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BRA .y_item
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+
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PLX
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RTS
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IncrementByOne:
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PHX
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REP #$20
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LDA.w InventoryTable_stat,X : BEQ .skip
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STA.b Scrap0B
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@@ -285,6 +291,7 @@ IncrementByOne:
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LDA.b #$00 : ADC.b [Scrap0B] : STA.b [Scrap0B]
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.skip
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SEP #$20
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PLX
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RTS
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IncrementBossSword:
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