Pseudoflute
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3
sram.asm
3
sram.asm
@@ -190,7 +190,8 @@ ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items s
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; See: ItemSubstitutionRules in tables.asm
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; Right now this is only used for three items but extra space is
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; reserved
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skip 35 ; Unused
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skip 34 ; Unused
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FluteBitfield: skip 1 ;
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SpecialWeaponLevel: skip 1 ; keeps track of level in special weapon modes
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ItemOnB: skip 1 ; NYI
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ProgressIndicator: skip 1 ; $00 = Pre-Uncle | $01 = Post-Uncle item | $02 = Zelda Rescued
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