Changes to special weapon modes:
- allow killing red baris with fire rod/bombos - allow medallions to kill bunny beams
This commit is contained in:
@@ -247,12 +247,12 @@ warnpc $B1E501
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org $B1E800
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org $B1E800
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Damage_Table_Bombs:
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Damage_Table_Bombs:
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incbin damage_table_sword_bombs.bin
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incbin "data/damage_table_sword_bombs.bin"
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warnpc $B1F000
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warnpc $B1F000
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org $B1F000
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org $B1F000
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Damage_Table_Pseudo:
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Damage_Table_Pseudo:
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incbin damage_table_pseudo_sword.bin
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incbin "data/damage_table_pseudo_sword.bin"
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warnpc $B1F800
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warnpc $B1F800
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org $B38000
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org $B38000
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Binary file not shown.
@@ -22,19 +22,19 @@ def process_values(sprite, values)
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if ret[10] == 4 # powder
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if ret[10] == 4 # powder
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ret[10] = 0
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ret[10] = 0
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end
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end
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if ret[11] > 0 && ![0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
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if ret[11] > 0 && ![0x23, 0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
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ret[11] = 0
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ret[11] = 0
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end
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end
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if ret[12] != 3 && sprite != 0xCC # ice rod
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if ret[12] != 3 && sprite != 0xCC # ice rod
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ret[12] = 0
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ret[12] = 0
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end
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end
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if ret[13] > 0 && ![0xA3, 0xA1].include?(sprite) # bombos
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if ret[13] > 0 && ![0x23, 0xA1, 0xA3, 0xD1].include?(sprite) # bombos
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ret[13] = 0
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ret[13] = 0
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end
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end
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if ret[14] != 1 # ether
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if ret[14] != 1 && ![0xD1].include?(sprite) # ether
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ret[14] = 0
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ret[14] = 0
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end
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end
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if [1, 2].include?(ret[15]) # quake
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if [1, 2].include?(ret[15]) && ![0xD1].include?(sprite) # quake
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ret[15] = 0
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ret[15] = 0
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end
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end
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if sprite == 0x53 and ret[2] == 3
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if sprite == 0x53 and ret[2] == 3
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@@ -51,8 +51,8 @@ def join_values(value1, value2)
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return (value1 & 0x0F) << 4 | (value2 & 0x0F)
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return (value1 & 0x0F) << 4 | (value2 & 0x0F)
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end
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end
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File.open("damage_table.bin") do |input|
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File.open("data/damage_table.bin") do |input|
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File.open("damage_table_sword_bombs.bin", "w") do |output|
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File.open("data/damage_table_sword_bombs.bin", "w") do |output|
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i_enum = input.each_byte
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i_enum = input.each_byte
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(0...0xD7).each do |sprite|
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(0...0xD7).each do |sprite|
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values = []
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values = []
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@@ -15,8 +15,8 @@ def join_values(value1, value2)
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return (value1 & 0x0F) << 4 | (value2 & 0x0F)
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return (value1 & 0x0F) << 4 | (value2 & 0x0F)
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end
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end
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File.open("damage_table.bin") do |input|
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File.open("data/damage_table.bin") do |input|
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File.open("damage_table_pseudo_sword.bin", "w") do |output|
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File.open("data/damage_table_pseudo_sword.bin", "w") do |output|
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i_enum = input.each_byte
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i_enum = input.each_byte
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(0...0xD7).each do |sprite|
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(0...0xD7).each do |sprite|
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values = []
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values = []
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