let's dev 4/20/18
fixed keysanity textbox crashes (probably) fixed bow graphic not getting updated after firing last arrow in non-retro added fighter sword and progressive sword to shop exemption list fixed (probably didn't) RNG item single fixed standing keys from not being counted in hera basement
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$04, #$02 ; year/month/day
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db #$20, #$18, #$04, #$20 ; year/month/day
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;================================================================================
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@@ -117,6 +117,7 @@ macro CopyDialogIndirect()
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endmacro
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;--------------------------------------------------------------------------------
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LoadDialogAddressIndirect:
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STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
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LDA.b #$01 : STA $7F5035 ; set flag
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%CopyDialogIndirect()
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;%LoadDialogAddress(UncleText)
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@@ -225,6 +226,7 @@ FreeDungeonItemNotice:
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+
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.done
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STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
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LDA.b #$01 : STA $7F5035 ; set alternate dialog flag
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LDA.b #$01 : STA $7F50A0
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@@ -155,6 +155,7 @@ PostItemAnimation:
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LDA.b #$00 : STA !ITEM_BUSY ; mark item as finished
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LDA $7F50A0 : BEQ +
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STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
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JSL.l Main_ShowTextMessage
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LDA.b #$00 : STA $7F50A0
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+
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@@ -2126,7 +2126,7 @@ org $07A055 ; <- Bank07.asm:5205 (LDA $0B99 : BEQ BRANCH_DELTA)
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JSL.l ArrowGame : NOP #14
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org $07A06C ; <- Bank07.asm:5215 (LDA $7EF377 : BEQ BRANCH_EPSILON)
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JSL.l DecrementArrows : SKIP #2 : NOP #5
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JSL.l DecrementArrows : SKIP #2 : NOP : LDA $7EF377
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;================================================================================
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;================================================================================
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@@ -257,7 +257,9 @@ AddInventory:
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CPY.b #$00 : BNE + : BRL .itemCounts : + ; Uncle Sword & Shield
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CPY.b #$04 : !BLT .isSword ; Swords - Skip Shop/Fairy Check for Swords
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CPY.b #$49 : BEQ .isSword
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CPY.b #$50 : BEQ .isSword
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CPY.b #$5E : BEQ .isSword
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BRA +
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.isSword
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BRL .dungeonCounts
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@@ -908,7 +908,8 @@ RTL
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!SINGLE_INDEX_BITMASK_TEMP = "$7F5022"
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!LOCK_IN = "$7F5090"
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GetRNGItemSingle:
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LDA !LOCK_IN : CMP #$FF : BEQ + : TAX : XBA : LDA.l RNGSingleItemTable, X : RTL : +
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PHY
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LDA !LOCK_IN : CMP.b #$FF : BEQ + : TAX : XBA : LDA.l RNGSingleItemTable, X : RTL : +
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LDX.b #$00
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.single_reroll
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JSL.l GetRandomInt : AND.b #$7F ; select random value
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@@ -918,12 +919,14 @@ GetRNGItemSingle:
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STA !SINGLE_INDEX_TEMP ; put our index value here
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LDX #$00
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TAY
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.recheck
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TYA
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JSR.w CheckSingleItem : BEQ .single_unused ; already used
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LDA !SINGLE_INDEX_TEMP : INC ; increment index
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CMP.l RNGSingleTableSize : !BLT +++ : LDA.b #$00 : +++ ; rollover index if needed
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STA !SINGLE_INDEX_TEMP ; store index
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INX : CPX.l RNGSingleTableSize : !BLT .recheck
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INX : TAY : TXA : CMP.l RNGSingleTableSize : !BLT .recheck
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LDA.b #$5A ; everything is gone, default to null item - MAKE THIS AN OPTION FOR THIS AND THE OTHER ONE
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BRA .single_done
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.single_unused
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@@ -931,6 +934,7 @@ GetRNGItemSingle:
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.single_done
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TAX : LDA.l RNGSingleItemTable, X
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XBA : LDA.l !SINGLE_INDEX_TEMP : STA !LOCK_IN : XBA
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PLY
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RTL
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;--------------------------------------------------------------------------------
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CheckSingleItem:
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@@ -229,7 +229,6 @@ SpritePrep_ShopKeeper:
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;JSR.w QueueItemDMA
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.done
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STA $FFFFFF
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LDA.l !SHOP_TYPE : BIT.b #$20 : BEQ .notTakeAll ; Take-all
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.takeAll
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@@ -241,6 +241,13 @@ IncrementSmallKeysNoPrimary:
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JSL AddInventory_incrementKeyLong
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+
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JSL.l UpdateKeys
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LDA $1B : BEQ + ; skip room check if outdoors
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PHP : REP #$20 ; set 16-bit accumulator
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LDA $048E : CMP.w #$0087 : BNE ++ ; hera basement
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PLP : PHY : LDY.b #24 : JSL.l FullInventoryExternal : PLY : BRA +
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++
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PLP
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+
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JSL.l HUD_RebuildLong
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PLX
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RTL
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38
tables.asm
38
tables.asm
@@ -1572,28 +1572,28 @@ db $FF, $FF, $FF, $FF
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org $30C800 ; PC 0x184800 - 0x1848FF - max 32 shops ; do not exceed 36 tracked items sram_index > ($24)
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ShopTable:
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;db [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index]
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;db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $01, $FF, $00, $00, $00, $43, $A0, $00
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db $02, $0F, $01, $60, $00, $03, $C1, $03
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db $FF, $12, $01, $58, $00, $A3, $E3, $06
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db $02, $0F, $01, $57, $00, $03, $A0, $09
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db $03, $0F, $01, $60, $00, $03, $A0, $0c
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db $04, $0F, $01, $6F, $00, $03, $A0, $0f
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db $05, $FF, $00, $00, $00, $03, $A0, $12
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db $06, $1F, $01, $46, $00, $03, $A0, $15
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db $FF, $12, $01, $58, $00, $03, $A0, $18
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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;db $01, $FF, $00, $00, $00, $43, $A0, $00
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;db $02, $0F, $01, $60, $00, $03, $C1, $03
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;db $FF, $12, $01, $58, $00, $81, $E3, $06
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;db $02, $0F, $01, $57, $00, $03, $A0, $09
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;db $03, $0F, $01, $60, $00, $03, $A0, $0c
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;db $04, $0F, $01, $6F, $00, $03, $A0, $0f
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;db $05, $FF, $00, $00, $00, $03, $A0, $12
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;db $06, $1F, $01, $46, $00, $03, $A0, $15
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;db $FF, $12, $01, $58, $00, $03, $A0, $18
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org $30C900 ; PC 0x184900 - 0x184FFF - max 224 entries
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ShopContentsTable:
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;db [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]
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db $01, $2E, $96, $00, $00, $FF, $00, $00
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db $01, $AF, $50, $00, $00, $FF, $00, $00
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db $01, $31, $32, $00, $00, $FF, $00, $00
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db $02, $2E, $96, $00, $00, $FF, $00, $00
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db $02, $AF, $50, $00, $00, $FF, $00, $00
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db $02, $31, $32, $00, $00, $FF, $00, $00
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db $FF, $2E, $96, $00, $00, $FF, $00, $00
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db $FF, $30, $2C, $01, $00, $FF, $00, $00
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db $FF, $31, $32, $00, $00, $FF, $00, $00
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;db $01, $2E, $96, $00, $00, $FF, $00, $00
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;db $01, $AF, $50, $00, $00, $FF, $00, $00
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;db $01, $31, $32, $00, $00, $FF, $00, $00
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;db $02, $2E, $96, $00, $00, $FF, $00, $00
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;db $02, $AF, $50, $00, $00, $FF, $00, $00
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;db $02, $31, $32, $00, $00, $FF, $00, $00
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;db $FF, $5E, $96, $00, $00, $FF, $00, $00
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;db $FF, $30, $2C, $01, $00, $FF, $00, $00
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;db $FF, $31, $32, $00, $00, $FF, $00, $00
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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;================================================================================
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org $30D000 ; PC 0x185000 - 0x18503F
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