let's dev 12/19/17

continued dev on shopkeeper
multiple fixes to ice physics switch
This commit is contained in:
Karkat
2017-12-19 23:38:49 -05:00
parent 1d293ee3c0
commit 767df00a3d
3 changed files with 40 additions and 25 deletions

View File

@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
db #$00 ; expand file to 2mb
org $1FFFF8 ; <- FFFF8 timestamp rom
db #$20, #$17, #$12, #$15 ; year/month/day
db #$20, #$17, #$12, #$19 ; year/month/day
;================================================================================

View File

@@ -68,14 +68,14 @@ DrawPrice:
%DrawDigit(#100,#4)
.len2
%DrawDigit(#10,#2
%DrawDigit(#10,#2)
.len1
%DrawDigit(#1,#0)
SEP #$20 ; set 8-bit accumulator
TXA : LSR #3 : STA $06 ; request 1-4 OAM slots
ASL #2 : JSL.l OAM_AllocateFromRegionA ; request 4-16 bytes
ASL #2 : JSL.l OAM_AllocateFromRegionB ; request 4-16 bytes
TXA : LSR #3
PLP : PLY : PLX
RTS
@@ -96,7 +96,7 @@ Sprite_ShopKeeper:
; Draw Shopkeeper
LDA.b #$02 : STA $06 ; request 2 OAM slots
LDA #$08 : JSL.l OAM_AllocateFromRegionB ; request 8 bytes
LDA #$08 : JSL.l OAM_AllocateFromRegionA ; request 8 bytes
LDA.b #$02 : STA $06 ; request 2 OAM slots
STZ $07
LDA $1A : AND #$10 : BEQ +
@@ -114,7 +114,7 @@ Sprite_ShopKeeper:
; Draw Items
LDA.b #$03 : STA $06 ; request 3 OAM slots
LDA #$0C : JSL.l OAM_AllocateFromRegionB ; request 12 bytes
LDA #$0C : JSL.l OAM_AllocateFromRegionA ; request 12 bytes
LDA.b #$03 : STA $06 ; request 3 OAM slots
STZ $07
LDA.b #.oam_items : STA $08
@@ -123,21 +123,28 @@ Sprite_ShopKeeper:
LDA $90 : !ADD.b #$04*3 : STA $90 ; increment oam pointer
LDA $92 : INC #3 : STA $92
; Draw Prices
;LDA.b #$0C : STA $06 ; request 12 OAM slots
;LDA #$30 : JSL.l OAM_AllocateFromRegionA ; request 48 bytes
;LDA.b #$0C : STA $06 ; request 12 OAM slots
;STZ $07
;LDA.b #.oam_prices : STA $08
;LDA.b #.oam_prices>>8 : STA $09
;JSL.l Sprite_DrawMultiple_quantity_preset
;LDA $90 : !ADD.b #4*12 : STA $90 ; increment oam pointer
;LDA $92 : INC #12 : STA $92
LDA.b #$00 : STA.l !SKIP_EOR
REP #$20 ; set 16-bit accumulator
LDA.w #651 : STA $0C ; set value
LDA.w #1234 : STA $0C ; set value
LDA.w #-40 : STA $0E ; set coordinate
JSR.w DrawPrice
SEP #$20 : STA $06 ; set 8-bit accumulator & store result
PHA
STZ $07
LDA.b #!BIGRAM : STA $08
LDA.b #!BIGRAM>>8 : STA $09
LDA.b #$7E : PHA : PLB ; set data bank to $7E
JSL.l Sprite_DrawMultiple_quantity_preset
PHK : PLB
LDA 1,s
ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
PLA
!ADD $92 : STA $92
REP #$20 ; set 16-bit accumulator
LDA.w #5678 : STA $0C ; set value
LDA.w #8 : STA $0E ; set coordinate
JSR.w DrawPrice
SEP #$20 : STA $06 ; set 8-bit accumulator & store result
@@ -147,13 +154,14 @@ Sprite_ShopKeeper:
LDA.b #!BIGRAM>>8 : STA $09
LDA.b #$7E : PHA : PLB ; set data bank to $7E
JSL.l Sprite_DrawMultiple_quantity_preset
PHK : PLB
LDA 1,s
ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
PLA
!ADD $92 : STA $92
REP #$20 ; set 16-bit accumulator
LDA.w #55 : STA $0C ; set value
LDA.w #9012 : STA $0C ; set value
LDA.w #56 : STA $0E ; set coordinate
JSR.w DrawPrice
SEP #$20 : STA $06 ; set 8-bit accumulator & store result
@@ -163,6 +171,7 @@ Sprite_ShopKeeper:
LDA.b #!BIGRAM>>8 : STA $09
LDA.b #$7E : PHA : PLB ; set data bank to $7E
JSL.l Sprite_DrawMultiple_quantity_preset
PHK : PLB
LDA 1,s
ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
PLA
@@ -171,11 +180,11 @@ Sprite_ShopKeeper:
RTL
;--------------------------------------------------------------------------------
.oam_shopkeeper_f1
dw 8, -8 : db $00, $0C, $00, $02
dw 8, 0 : db $10, $0C, $00, $02
dw 0, -8 : db $00, $0C, $00, $02
dw 0, 0 : db $10, $0C, $00, $02
.oam_shopkeeper_f2
dw 8, -8 : db $00, $0C, $00, $02
dw 8, 0 : db $10, $4C, $00, $02
dw 0, -8 : db $00, $0C, $00, $02
dw 0, 0 : db $10, $4C, $00, $02
;--------------------------------------------------------------------------------
.oam_items
dw -40, 40 : db $C0, $08, $00, $02

View File

@@ -78,10 +78,16 @@ RTL
; $7E0348 - Ice Value
; $7F50C7 - Ice Modifier
LoadModifiedIceFloorValue_a11:
LDA.w $0348 : ORA $7F50C7 : AND.b #$11
LDA $5D : CMP #$01 : BEQ +
LDA $5B : BNE +
LDA.w $0348 : ORA $7F50C7 : AND.b #$11 : RTL
+ : LDA.w $0348 : AND.b #$11
RTL
LoadModifiedIceFloorValue_a01:
LDA.w $0348 : ORA $7F50C7 : AND.b #$01
LDA $5D : CMP #$01 : BEQ +
LDA $5B : BNE +
LDA.w $0348 : ORA $7F50C7 : AND.b #$01 : RTL
+ : LDA.w $0348 : AND.b #$01
RTL
;================================================================================
CheckTabletSword: