Next draft of sram.asm. Save/SRAM changes to save, init, and password
Deleted previewdatacopy.asm which was for SRAM Trace which we no longer support. Password moved to $703000. 32-bits at $FFE0 in ROM (unused hardware vector) now burned into $702015 in SRAM with ROM name.
This commit is contained in:
4
init.asm
4
init.asm
@@ -24,7 +24,7 @@ Init_Primary:
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LDX #$00
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-
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LDA $702000, X : CMP $00FFC0, X : BNE .clear
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LDA RomNameSRAM, X : CMP $00FFC0, X : BNE .clear
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INX
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CPX #$15 : !BLT -
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BRA .done
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@@ -38,7 +38,7 @@ Init_Primary:
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SEP #$30 ; set 8-bit accumulator & index registers
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LDX #$00
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-
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LDA $00FFC0, X : STA $702000, X
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LDA $00FFC0, X : STA RomNameSRAM, X
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INX
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CPX #$15 : !BLT -
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LDX #$00
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12
password.asm
12
password.asm
@@ -1,7 +1,5 @@
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!PASSWORD_CODE_POSITION = "$C8"
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!PASSWORD_SELECTION_POSITION = "$C9"
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!PASSWORD_SRAM = "$701000"
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Module_Password:
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LDA $11
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@@ -39,7 +37,7 @@ Password_EndInit:
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LDX.b #$0F
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LDA.b #$00
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-
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STA.l !PASSWORD_SRAM, X
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STA.l PasswordSRAM, X
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DEX : BPL -
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+
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@@ -108,7 +106,7 @@ Password_Main:
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BRA +
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++
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LDX !PASSWORD_CODE_POSITION
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STA !PASSWORD_SRAM,X
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STA PasswordSRAM,X
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TXA : INC A : AND.b #$0F : STA !PASSWORD_CODE_POSITION
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BNE ++
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STZ $012E
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@@ -166,7 +164,7 @@ ValidatePassword:
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;check for incomplete password
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LDX #$0F
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-
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LDA.l !PASSWORD_SRAM, X : BNE +
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LDA.l PasswordSRAM, X : BNE +
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JMP .incorrect
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+
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DEX : BPL -
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@@ -229,7 +227,7 @@ PasswordToKey:
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LDA.w #$000B : STA $04
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-
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LDX $00
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LDA !PASSWORD_SRAM, X : DEC : AND #$001F
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LDA PasswordSRAM, X : DEC : AND #$001F
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LDY $04
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-- : BEQ + : ASL : DEY : BRA -- : + ; Shift left by Y
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XBA
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@@ -343,7 +341,7 @@ UpdatePasswordTiles:
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REP #$30 ; set 16-bit both
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LDX.w #$000F
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-
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LDA.l !PASSWORD_SRAM, X : AND.w #$00FF : TXY
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LDA.l PasswordSRAM, X : AND.w #$00FF : TXY
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ASL #3 : STA $00
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TYA : ASL #4 : STA $03
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LDX $00 : LDA.l HashAlphabetTilesWithBlank, X
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@@ -1,66 +0,0 @@
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;================================================================================
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; RTPreview SRAM Hook
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;--------------------------------------------------------------------------------
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MaybeWriteSRAMTrace:
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LDA EnableSRAMTrace : AND.l TournamentSeedInverse : BEQ +
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JSL.l WriteStatusPreview
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+
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RTL
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;--------------------------------------------------------------------------------
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WriteStatusPreview:
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PHA
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LDA $4300 : PHA ; preserve DMA parameters
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LDA $4301 : PHA ; preserve DMA parameters
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LDA $4302 : PHA ; preserve DMA parameters
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LDA $4303 : PHA ; preserve DMA parameters
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LDA $4304 : PHA ; preserve DMA parameters
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LDA $4305 : PHA ; preserve DMA parameters
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LDA $4306 : PHA ; preserve DMA parameters
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;--------------------------------------------------------------------------------
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LDA #$80 : STA $4300 ; set DMA transfer direction B -> A, bus A auto increment, single-byte mode
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STA $4301 ; set bus B source to WRAM register
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LDA #$40 : STA $2181 ; set WRAM register source address
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LDA #$F3 : STA $2182
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LDA #$7E : STA $2183
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STZ $4302 ; set bus A destination address to SRAM
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LDA #$1E : STA $4303
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LDA #$70 : STA $4304
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LDA #$80 : STA $4305 ; set transfer size to 0x180
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LDA #$01 : STA $4306 ; STZ $4307
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LDA #$01 : STA $420B ; begin DMA transfer
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;--------------------------------------------------------------------------------
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PLA : STA $4306 ; restore DMA parameters
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PLA : STA $4305 ; restore DMA parameters
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PLA : STA $4304 ; restore DMA parameters
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PLA : STA $4303 ; restore DMA parameters
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PLA : STA $4302 ; restore DMA parameters
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PLA : STA $4301 ; restore DMA parameters
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PLA : STA $4300 ; restore DMA parameters
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PLA
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RTL
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;--------------------------------------------------------------------------------
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;WriteStatusPreview:
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; PHA : PHX : PHP
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;
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; REP #$20 ; set 16-bit accumulator
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; CLC
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; LDX.b #$00
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; -
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; LDA $7EF340, X : STA $701E00, X
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; LDA $7EF340+2, X : STA $701E00+2, X
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; LDA $7EF340+4, X : STA $701E00+4, X
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; TXA : ADC.b #$06 : TAX
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; CPX #$24 : !BLT -
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;
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; SEP #$20 ; set 8-bit accumulator
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; LDA $7EF374 : STA $701E24
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; LDA $7EF37A : STA $701E25
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;
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; PLP : PLX : PLA
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;RTL
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;--------------------------------------------------------------------------------
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4
save.asm
4
save.asm
@@ -27,7 +27,7 @@ RTL
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;--------------------------------------------------------------------------------
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ClearExtendedWRAMSaveFile:
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STA $7EF400, X ; what we wrote over
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; STA $7F6000, X
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STA $7F6000, X
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STA $7F6100, X
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STA $7F6200, X
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STA $7F6300, X
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@@ -68,7 +68,7 @@ CopyExtendedSaveFileToWRAM:
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LDA #$05 : STA $4303
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LDA #$70 : STA $4304
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LDA #$00 : STA $4305 ; set transfer size to 0xB00
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LDA #$00 : STA $4305 ; set transfer size to 0x1000
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LDA #$10 : STA $4306 ; STZ $4307
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LDA #$01 : STA $420B ; begin DMA transfer
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181
sram.asm
181
sram.asm
@@ -1,3 +1,4 @@
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org 0
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;================================================================================
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; SRAM Labels & Assertions
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;--------------------------------------------------------------------------------
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@@ -19,11 +20,11 @@
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; 4 (northwest), 3 (northeast), 2 (southwest), and 1 (southeast), which is the same
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; as they are laid out on the screen from left to right, top to bottom.
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;
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; Example: We can use RoomData[$37].Low to read or write the pot key in the first
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; Example: We can use RoomData[$37].high to read or write the pot key in the first
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; floodable room in Swamp Palace ($04)
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;--------------------------------------------------------------------------------
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; Low Byte: d d d d b k u r
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; High Byte: c c c c q q q q
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; .high Byte: d d d d b k u r
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; .low Byte: c c c c q q q q
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;
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; d = Door opened (key, bomb wall, etc)
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; b = Boss kill / Heart Piece
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@@ -37,8 +38,9 @@
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; q = Quadrant visits
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;--------------------------------------------------------------------------------
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struct RoomData $7EF000
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.Low: skip 1
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.High: skip 1
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.l
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.low: skip 1
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.high: skip 1
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endstruct align 2
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;================================================================================
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@@ -48,7 +50,7 @@ endstruct align 2
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; in WRAM (16-bits.)
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;
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; This label can be indexed with a plus symbol (e.g. The Hyrule Castle screen would
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; be OverworldData+$1B or OverworldData+27)
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; be OverworldEventData+$1B or OverworldEventData+27)
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;--------------------------------------------------------------------------------
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; - i o - - - b -
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;
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@@ -56,7 +58,7 @@ endstruct align 2
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; o = Overlay active
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; b = Secondary overlay active
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;--------------------------------------------------------------------------------
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OverworldData = $7EF280
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OverworldEventData = $7EF280
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;================================================================================
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; Items & Equipment ($7EF340 - $7EF38B)
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@@ -68,7 +70,7 @@ OverworldData = $7EF280
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; $00 = None
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;--------------------------------------------------------------------------------
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base $7EF340
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SRAMEquipment: ;
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WRAMEquipment: ;
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BowEquipment: skip 1 ; $01 = Bow | $02 = Bow & Arrows
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; $03 = Silver Arrow Bow | $04 = Bow & Silver Arrows
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BoomerangEquipment: skip 1 ; $01 = Blue | $02 = Red
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@@ -107,11 +109,11 @@ TargetRupees: skip 2 ; \ CurrentRupees will always increment or decre
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CurrentRupees: skip 2 ; / TargetRupees if not equal (16-bit integer)
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;--------------------------------------------------------------------------------
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CompassField: skip 2 ; Dungeon item bitfields
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BigKeyField: skip 2 ; Low byte: - - g r t h i s
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BigKeyField: skip 2 ; High byte: - - g r t h i s
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MapField: skip 2 ; g = Ganon's Tower | r = Turtle Rock | t = Thieves' Town
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; h = Tower of Hera | i = Ice Palace | s = Skull Woods
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;------------------------------------------------
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; High Byte: m d s a t e h p
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; Low Byte: m d s a t e h p
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; m = Misery Mire | d = Palace of Darkness | s = Swamp Palace
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; a = Aga Tower | t = Desert Palace | e = Eastern Palace
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; h = Hyrule Castle | s = Sewer Passage
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@@ -140,9 +142,9 @@ CrystalsField: skip 1 ; - 3 4 2 7 5 1 6 (bitfield)
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MagicConsumption: skip 1 ; $00 = Normal | $01 = Half Magic | $02 = Quarter Magic
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;--------------------------------------------------------------------------------
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; Small keys earned per dungeon (integers)
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SewerKeys: skip 1 ; \ Hyrule Castle and Sewer keys typically increment
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DungeonKeys: ; | and decrement together
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HyruleCastleKeys: skip 1 ; /
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DungeonKeys: ;
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SewerKeys: skip 1 ;
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HyruleCastleKeys: skip 1 ;
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EasternKeys: skip 1 ; Eastern Palace small keys
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DesertKeys: skip 1 ; Desert Palace small keys
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CastleTowerKeys: skip 1 ; Agahnim's Tower small keys
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@@ -161,18 +163,20 @@ CurrentGenericKeys: skip 1 ; Generic small keys
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;================================================================================
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; Tracking & Indicators ($7EF38C - $7EF3F0)
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;--------------------------------------------------------------------------------
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InventoryTracking: skip 2 ; b r m p n s k f - - - - - - - q (bitfield)
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InventoryTracking: skip 2 ; b r m p n s k f - - - - - - o q (bitfield)
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; b = Blue Boomerang | r = Red Boomerang | m = Mushroom Current
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; p = Magic Powder | n = Mushroom Past | s = Shovel
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; k = Inactive Flute | f = Active Flute | q = Quickswap locked
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; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
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; q = Quickswap locked
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BowTracking: skip 2 ; b s p - - - - - (bitfield)
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; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
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; The front end writes two distinct progressive bow items. p
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; indicates whether the "second" has been found independent of
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; the first
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ItemLimitCounts: skip 10 ; Keeps track of limited non-progressive items such as lamp.
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ItemLimitCounts: skip 24 ; Keeps track of limited non-progressive items such as lamp.
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; See: ItemSubstitutionRules in tables.asm
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skip 43 ;
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; Right now this is only used for three items but extra space is
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skip 29 ; reserved
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ProgressIndicator: skip 1 ; $00 = Pre-Uncle | $01 = Post-Uncle item | $02 = Zelda Rescued
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; $03 = Agahnim 1 defeated
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; $04 and above don't do anything. $00-$02 used in standard mode
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@@ -197,7 +201,7 @@ FollowerIndicator: skip 1 ; $00 = No Follower | $01 = Zelda | $04 = Ol
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FollowerXCoord: skip 2 ; \ Cached X and Y overworld coordinates of dropped follower
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FollowerYCoord: skip 2 ; / (16-bit integers)
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DroppedFollowerIndoors: skip 1 ; $00 = Dropped follower outdoors | $01 = Dropped follower indoors
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DroppedFollowerLayer: skip 1 ; $00 = Upper layer | $01 = Lower layer
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DroppedFollowerLayer: skip 1 ; $00 = Upper layer | $01 =.lower layer
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FollowerDropped: skip 1 ; Set to $80 when a follower exists and has been dropped somewhere
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; $00 otherwise
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skip 5 ; Unused
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@@ -212,10 +216,11 @@ GameCounter: skip 2 ; Number of deaths and save + quits (16-bit inte
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PostGameCounter: skip 2 ; Initialized to $FFFF, replaced with GameCounter on goal completion
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; Number is displayed on file select when not $FFFF. Max 999 (16-bit integer)
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skip 13 ;
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NpcFlagsOne: skip 1 ; l - c s t k z o (bitfield)
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NpcFlags: skip 2 ; l - c s t k z o (bitfield)
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; l = Library | c = Catfish | s = Sahasrahla | t = Stumpy
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; k = Sick Kid | z = King Zora | o = Old Man
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NpcFlagsTwo: skip 1 ; b - p m f s b e (bitfield)
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;
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; b - p m f s b e (bitfield)
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; b = Magic Bat | p = Potion Shop (Powder) | m = Lost Woods (Mushroom)
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; f = Fairy (unused) | s = Smith | b = Bombos Tablet
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; e = Ether Tablet
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@@ -229,9 +234,11 @@ MapOverlay: skip 2 ; Used to reveal dungeon prizes on the map in mo
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; | m = Misery Mire | d = Palace of Darkness | s = Swamp Palace
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; | a = Aga Tower | t = Desert Palace | e = Eastern Palace
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; / h = Hyrule Castle | s = Sewer Passage
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GeneralFlags: skip 1 ; - - h - p i - g (bitfield)
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; h = HUD Flag | p = Force pyramid
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; i = Ignore faeries | g = Has diggable grove item
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HudFlag: ;
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IgnoreFaeries: ;
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HasGroveItem: ;
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GeneralFlags: skip 1 ; - - h - - i - g (bitfield)
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; h = HUD Flag | i = ignore faeries | g = has diggable grove item
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HighestSword: skip 1 ; Highest sword level (integer)
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GoalCounter: skip 2 ; Goal items collected (16-bit integer)
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ProgrammableItemOne: skip 2 ; \ Reserved for programmable items
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@@ -242,9 +249,8 @@ YAItemCounter: skip 1 ; y y y y y a a a (packed integers)
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; Number of Y and A items collected represented as packed integers
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HighestShield: skip 1 ; Highest Shield level
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TotalItemCounter: skip 2 ; Total items collected (integer)
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TemperedGoldBosses: skip 1 ; t t t t g g g g (packed integers)
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SwordBossKills: skip 2 ; t t t t g g g g f f f f m m m m (packed integers)
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; t = Tempered Sword boss kills | g = Gold Sword boss kills
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FighterMasterBosses: skip 1 ; f f f f m m m m (packed integers)
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; f = Fighter Sword boss kills | m = Master Sword boss kills
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BigKeysBigChests: skip 1 ; k k k k c c c c (packed integers)
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; k = Big Keys collected | c = Big Chests opened
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@@ -255,7 +261,7 @@ PreGTBKLocations: skip 1 ; Locations checked in GT before finding the big
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; b = Big Bomb Acquired | s = Silver Arrows Acquired
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; c = GT locations collected before big key
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RupeesSpent: skip 2 ; Rupees spent (16-bit integer)
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SaveQuits: skip 1 ; Number of times player has saved and quit (integer)
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SaveQuitCounter: skip 1 ; Number of times player has saved and quit (integer)
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LoopFrames: skip 4 ; Frame counter incremented during frame hook (32-bit integer)
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PreBootsLocations: skip 2 ; Number of locations checked before getting boots (integer)
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PreMirrorLocations: skip 2 ; Number of locations checked before getting mirror (integer)
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@@ -267,14 +273,14 @@ ScreenTransitions: skip 2 ; Number of screen transitions (16-bit integer)
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NMIFrames: skip 4 ; Frame counter incremented during NMI hook (32-bit integer)
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ChestsOpened: skip 1 ; Number of chests opened. Doesn't count NPC, free standing items etc (integer)
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StatsLocked: skip 1 ; Set to $01 when goal is completed; game stops counting stats.
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MenuTime: skip 4 ; Total menu time in frames (32-bit integer)
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MenuFrames: skip 4 ; Total menu time in frames (32-bit integer)
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HeartContainerCounter: skip 1 ; Total number of heart containers collected (integer)
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DeathCounter: skip 1 ; Number of deaths (integer)
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skip 1 ; Reserved
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FluteCounter: skip 1 ; Number of times fluted (integer)
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skip 4 ;
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RNGItem: skip 2 ; RNG Item
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SwordlessBosses: skip 1 ; Number of bosses killed without a sword (integer)
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SwordlessBossKills: skip 1 ; Number of bosses killed without a sword (integer)
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FaerieRevivalCounter: skip 1 ; Number of faerie revivals (integer)
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ChallengeTimer: skip 4 ; Timer used for OHKO etc
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SwordTime: skip 4 ; Time first sword found in frames (32-bit integer)
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@@ -290,11 +296,13 @@ SmallKeyCounter: skip 1 ; Total Number of small keys collected (integer)
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HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer)
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CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
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skip 46 ; Unused
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ServiceSequence: skip 1 ; Service sequence value. See servicerequest.asL
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skip 49 ; Unused
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ServiceRequestReceive: ;
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ServiceRequestTransmit: ;
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ServiceRequest: skip 8 ; Service request block. See servicerequest.asm
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skip 42 ; Unused
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; \ Dungeon locations checked counters (integers)
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SewersLocations: skip 1 ; | Sewer Passage
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HCLocations: skip 1 ; | Hyrule Castle
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SewerLocations: skip 1 ; | Sewer Passage
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EPLocations: skip 1 ; | Eastern Palace
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DPLocations: skip 1 ; | Desert Palace
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CTLocations: skip 1 ; | Agahnim's Tower
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@@ -307,9 +315,9 @@ THLocations: skip 1 ; | Tower of Hera
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TTLocations: skip 1 ; | Thieves' Town
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TRLocations: skip 1 ; | Turtle Rock
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GTLocations: skip 1 ; / Ganon's Tower
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; \ Chest Key Counters. Only counts keys placed in chests. (integers)
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HCChestKeys: skip 1 ; | Hyrule Castle
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DungeonChestKeys: ; \ Chest Key Counters. Only counts keys placed in chests. (integers)
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SewerChestKeys: skip 1 ; | Sewer Passage
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HCChestKeys: skip 1 ; | Hyrule Castle
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EPChestKeys: skip 1 ; | Eastern Palace
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DPChestKeys: skip 1 ; | Desert Palace
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CTChestKeys: skip 1 ; | Agahnim's Tower
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@@ -322,7 +330,7 @@ THChestKeys: skip 1 ; | Tower of Hera
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TTChestKeys: skip 1 ; | Thieves' Town
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TRChestKeys: skip 1 ; | Turtle Rock
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GTChestKeys: skip 1 ; / Ganon's Tower
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skip 2 ; Unused
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skip 2 ; Reserved, may be indexed into and have junk generic key data written
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FileMarker: skip 1 ; $FF = Active save file | $00 = Inactive save file
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skip 13 ; Unused
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InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
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@@ -334,26 +342,44 @@ InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless c
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; beginning at $700500
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||||
;--------------------------------------------------------------------------------
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||||
base $7F6000 ; $1000 byte buffer we place beginning at second save file
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||||
ExtendedFileNameSRAM = $706000 ; We read and write the file name directly from and to SRAM
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||||
ExtendedFileNameWRAM: skip 24 ; File name, 12 word-length characters.
|
||||
VERSION: skip 4 ; $0000 = Default TODO
|
||||
RoomPotData: skip 592 ; Table for expanded pot shuffle
|
||||
RoomPotData: skip 592 ; Table for expanded pot shuffle. One word per room.
|
||||
PurchaseCounts: skip 96 ; Keeps track of shop purchases
|
||||
PrivateBlock: skip 512 ; Reserved for 3rd party developers
|
||||
DummyValue: skip 1 ; $01 if you're a real dummy
|
||||
|
||||
;================================================================================
|
||||
; Direct SRAM Assignments ($700000 - $7080000)
|
||||
;--------------------------------------------------------------------------------
|
||||
base $7F1000 ;
|
||||
RomName: ; ROM name from $FFC0, burned in during init (21 bytes)
|
||||
; Label assignments for the actual cartridge SRAM, expanded to 32k. Used mainly
|
||||
; for burning in values such as the ROM name directly or when we only have to read
|
||||
; a small amount of data which is not currently in the WRAM mirror.
|
||||
;--------------------------------------------------------------------------------
|
||||
base $700000 ;
|
||||
skip $0340 ;
|
||||
SRAMEquipment: skip 76 ;
|
||||
InventoryTrackingSRAM: skip 2 ;
|
||||
BowTrackingSRAM: skip 2 ;
|
||||
skip 368 ;
|
||||
ExtendedFileNameSRAM: skip 24 ; We read and write the file name directly from and to SRAM (24 bytes)
|
||||
skip $1AE8 ;
|
||||
RomNameSRAM: skip 21 ; ROM name from $FFC0, burned in during init (21 bytes)
|
||||
; If value in the ROM doesn't match SRAM, save is cleared.
|
||||
VERSIONSRAM: skip 4 ; ALTTPR ROM version (32 bytes)
|
||||
skip 4071 ;
|
||||
PasswordSRAM: skip 16 ; Password value (16 bytes)
|
||||
|
||||
base off
|
||||
|
||||
;================================================================================
|
||||
; Assertions
|
||||
;================================================================================
|
||||
; Vanilla Assertions
|
||||
;--------------------------------------------------------------------------------
|
||||
; All of these need to pass for the base rom to build or something is probably
|
||||
; very wrong.
|
||||
;--------------------------------------------------------------------------------
|
||||
assert SRAMEquipment = $7EF340, "SRAMEquipment labeled at incorrect address"
|
||||
assert WRAMEquipment = $7EF340, "WRAMEquipment labeled at incorrect address"
|
||||
assert BowEquipment = $7EF340, "BowEquipment labeled at incorrect address"
|
||||
assert BoomerangEquipment = $7EF341, "BoomerangEquipment labeled at incorrect address"
|
||||
assert HookshotEquipment = $7EF342, "HookshotEquipment labeled at incorrect address"
|
||||
@@ -443,7 +469,7 @@ assert InverseChecksum = $7EF4FE, "InverseChecksum labeled at incorrect a
|
||||
;================================================================================
|
||||
; Randomizer Assertions
|
||||
;--------------------------------------------------------------------------------
|
||||
; Trackers and other third party consumers may depend on these values
|
||||
; Trackers and other third party consumers may depend on these values.
|
||||
;--------------------------------------------------------------------------------
|
||||
assert InventoryTracking = $7EF38C, "InventoryTracking labeled at incorrect address"
|
||||
assert BowTracking = $7EF38E, "BowTracking labeled at incorrect address"
|
||||
@@ -451,8 +477,7 @@ assert ItemLimitCounts = $7EF390, "ItemLimitCounts labeled at incorrect a
|
||||
;--------------------------------------------------------------------------------
|
||||
assert GameCounter = $7EF3FF, "GameCounter labeled at incorrect address"
|
||||
assert PostGameCounter = $7EF401, "PostGameCounter labeled at incorrect address"
|
||||
assert NpcFlagsOne = $7EF410, "NPCFlagsOne labeled at incorrect address"
|
||||
assert NpcFlagsTwo = $7EF411, "NPCFlagsTwo labeled at incorrect address"
|
||||
assert NpcFlags = $7EF410, "NPCFlags labeled at incorrect address"
|
||||
assert MapOverlay = $7EF414, "MapOverlay labeled at incorrect address"
|
||||
assert GeneralFlags = $7EF416, "GeneralFlags labeled at incorrect address"
|
||||
assert HighestSword = $7EF417, "HighestSword labeled at incorrect address"
|
||||
@@ -462,16 +487,15 @@ assert ProgrammableItemTwo = $7EF41C, "ProgrammableItemTwo labeled at incorre
|
||||
assert ProgrammableItemThree = $7EF41E, "ProgrammableItemThree labeled at incorrect address"
|
||||
assert BonkCounter = $7EF420, "BonkCounter labeled at incorrect address"
|
||||
assert YAItemCounter = $7EF421, "YAItemCounter labeled at incorrect address"
|
||||
assert HighestShield = $7EF422, "SwordsShields labeled at incorrect address"
|
||||
assert HighestShield = $7EF422, "HighestShield labeled at incorrect address"
|
||||
assert TotalItemCounter = $7EF423, "TotalItemCounter labeled at incorrect address"
|
||||
assert TemperedGoldBosses = $7EF425, "TemperedGoldBosses labeled at incorrect address"
|
||||
assert FighterMasterBosses = $7EF426, "FighterMasterBosses labeled at incorrect address"
|
||||
assert SwordBossKills = $7EF425, "SwordBossKills labeled at incorrect address"
|
||||
assert BigKeysBigChests = $7EF427, "BigKeysBigChests labeled at incorrect address"
|
||||
assert MapsCompasses = $7EF428, "MapsCompasses labeled at incorrect address"
|
||||
assert PendantCounter = $7EF429, "PendantCounter labeled at incorrect address"
|
||||
assert PreGTBKLocations = $7EF42A, "PreGTBKLocations labeled at incorrect address"
|
||||
assert RupeesSpent = $7EF42B, "RupeesSpent labeled at incorrect address"
|
||||
assert SaveQuits = $7EF42D, "SaveQuits labeled at incorrect address"
|
||||
assert SaveQuitCounter = $7EF42D, "SaveQuitCounter labeled at incorrect address"
|
||||
assert LoopFrames = $7EF42E, "LoopFrames labeled at incorrect address"
|
||||
assert PreBootsLocations = $7EF432, "PreBootsLocations labeled at incorrect address"
|
||||
assert PreMirrorLocations = $7EF434, "PreMirrorLocations labeled at incorrect address"
|
||||
@@ -482,12 +506,12 @@ assert ScreenTransitions = $7EF43C, "ScreenTransitions labeled at incorrect
|
||||
assert NMIFrames = $7EF43E, "NMIFrames labeled at incorrect address"
|
||||
assert ChestsOpened = $7EF442, "ChestsOpened labeled at incorrect address"
|
||||
assert StatsLocked = $7EF443, "StatsLocked labeled at incorrect address"
|
||||
assert MenuTime = $7EF444, "MenuTime labeled at incorrect address"
|
||||
assert MenuFrames = $7EF444, "MenuFrames labeled at incorrect address"
|
||||
assert HeartContainerCounter = $7EF448, "HeartContainerCounter labeled at incorrect address"
|
||||
assert DeathCounter = $7EF449, "DeathCounter labeled at incorrect address"
|
||||
assert FluteCounter = $7EF44B, "FluteCounter labeled at incorrect address"
|
||||
assert RNGItem = $7EF450, "FluteCounter labeled at incorrect address"
|
||||
assert SwordlessBosses = $7EF452, "SwordlessBosses labeled at incorrect address"
|
||||
assert RNGItem = $7EF450, "RNGItem labeled at incorrect address"
|
||||
assert SwordlessBossKills = $7EF452, "SwordlessBossKills labeled at incorrect address"
|
||||
assert FaerieRevivalCounter = $7EF453, "FaerieRevivalCounter labeled at incorrect address"
|
||||
assert ChallengeTimer = $7EF454, "ChallengeTimer labeled at incorrect address"
|
||||
assert SwordTime = $7EF458, "SwordTime labeled at incorrect address"
|
||||
@@ -503,10 +527,10 @@ assert SmallKeyCounter = $7EF46F, "SmallKeyCounter labeled at incorrect a
|
||||
assert HeartPieceCounter = $7EF470, "HeartPieceCounter labeled at incorrect address"
|
||||
assert CrystalCounter = $7EF471, "CrystalCounter labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert ServiceSequence = $7EF4A0, "ServiceSequence labeled at incorrect address"
|
||||
assert ServiceRequest = $7EF4A0, "ServiceRequest labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert HCLocations = $7EF4D2, "HCLocations labeled at incorrect address"
|
||||
assert SewerLocations = $7EF4D3, "SewersLocations labeled at incorrect address"
|
||||
assert SewersLocations = $7EF4D2, "SewersLocations labeled at incorrect address"
|
||||
assert HCLocations = $7EF4D3, "HCLocations labeled at incorrect address"
|
||||
assert EPLocations = $7EF4D4, "EPLocations labeled at incorrect address"
|
||||
assert DPLocations = $7EF4D5, "DPLocations labeled at incorrect address"
|
||||
assert CTLocations = $7EF4D6, "CTLocations labeled at incorrect address"
|
||||
@@ -519,8 +543,8 @@ assert THLocations = $7EF4DC, "THLocations labeled at incorrect addre
|
||||
assert TTLocations = $7EF4DD, "TTLocations labeled at incorrect address"
|
||||
assert TRLocations = $7EF4DE, "TRLocations labeled at incorrect address"
|
||||
assert GTLocations = $7EF4DF, "GTLocations labeled at incorrect address"
|
||||
assert HCChestKeys = $7EF4E0, "HCChestKeys labeled at incorrect address"
|
||||
assert SewerChestKeys = $7EF4E1, "SewerChestKeys labeled at incorrect address"
|
||||
assert SewerChestKeys = $7EF4E0, "SewerChestKeys labeled at incorrect address"
|
||||
assert HCChestKeys = $7EF4E1, "HCChestKeys labeled at incorrect address"
|
||||
assert EPChestKeys = $7EF4E2, "EPChestKeys labeled at incorrect address"
|
||||
assert DPChestKeys = $7EF4E3, "DPChestKeys labeled at incorrect address"
|
||||
assert CTChestKeys = $7EF4E4, "ATChestKeys labeled at incorrect address"
|
||||
@@ -535,13 +559,22 @@ assert TRChestKeys = $7EF4EC, "TRChestKeys labeled at incorrect addre
|
||||
assert GTChestKeys = $7EF4ED, "GChestKeys labeled at incorrect address"
|
||||
assert FileMarker = $7EF4F0, "FileMarker labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert ExtendedFileNameWRAM = $7F6000, "Filename labeled at incorrect address"
|
||||
assert VERSION = $7F6018, "VERSION labeled at incorrect address"
|
||||
assert RoomPotData = $7F601C, "RoomPotData labeled at incorrect address"
|
||||
assert PurchaseCounts = $7F626C, "PurchaseCounts labeled at incorrect address"
|
||||
assert DummyValue = $7F62CC, "DummyValue labeled at incorrect address"
|
||||
assert ExtendedFileNameWRAM = $7F6000, "ExtendedFilenameWRAM labeled at incorrect address"
|
||||
assert RoomPotData = $7F6018, "RoomPotData labeled at incorrect address"
|
||||
assert PurchaseCounts = $7F6268, "PurchaseCounts labeled at incorrect address"
|
||||
assert PrivateBlock = $7F62C8, "PrivateBlock labeled at incorrect address"
|
||||
assert DummyValue = $7F64C8, "DummyValue labeled at incorrect address"
|
||||
|
||||
;================================================================================
|
||||
; Direct SRAM Assertions
|
||||
;--------------------------------------------------------------------------------
|
||||
assert RomName = $7F1000, "RomName at incorrect address"
|
||||
assert SRAMEquipment = $700340, "SRAMEquipment labeled at incorrect address"
|
||||
assert InventoryTrackingSRAM = $70038C, "InventoryTracking labeled at incorrect address"
|
||||
assert BowTrackingSRAM = $70038E, "BowTracking labeled at incorrect address"
|
||||
assert ExtendedFileNameSRAM = $700500, "ExtendedFilenameSRAM labeled at incorrect address"
|
||||
assert RomNameSRAM = $702000, "RomNameSRAM at incorrect address"
|
||||
assert VERSIONSRAM = $702015, "VERSIONSRAM at incorrect address"
|
||||
assert PasswordSRAM = $703000, "PasswordSRAM at incorrect address"
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; MOVED TODO
|
||||
@@ -550,11 +583,11 @@ assert RomName = $7F1000, "RomName at incorrect address"
|
||||
; file name: 3e3-3f0, -> 7ef500
|
||||
; shop purchase counts: 7ef302 -> 7ef51a - 7ef579
|
||||
; GoalCounter: 7ef418 -> 7ef418 (2 bytes)
|
||||
; HighestMail: 7ef424 -> 7ef470
|
||||
; HighestShield: 7ef422 -> swords using HighestSword, shields removed from general flags
|
||||
;HighestMail: 7ef424 -> 7ef470
|
||||
;HighestShield: 7ef422 -> swords usingHighestSword, shields removed from general flags
|
||||
; SmallKeyCounter: 7ef424 -> 7ef471
|
||||
; ServiceSequence: 7ef419 -> 7ef418 (two bytes reserved)
|
||||
; SwordsShields: 7ef422 -> swords using HighestSword
|
||||
; ServiceSequence: removed
|
||||
; SwordsShields: 7ef422 -> swords usingHighestSword
|
||||
; PreMirrorLocations: 7ef432 -> 7ef434, PreBoots and PreMirror now 2 bytes
|
||||
; Heart Pieces: 7ef429 -> 7ef470
|
||||
; Pendant counter: 7ef429, now an integer
|
||||
@@ -566,15 +599,21 @@ assert RomName = $7F1000, "RomName at incorrect address"
|
||||
; bombs (?), silvers, and pre gtbk at $7ef42a now just pre gtbk
|
||||
;
|
||||
; whole file name now at $7F6000/706000, first four still at vanilla location
|
||||
;
|
||||
; password_sram: 701000 -> 703000
|
||||
;--------------------------------------------------------------------------------
|
||||
; ADDED
|
||||
;--------------------------------------------------------------------------------
|
||||
;
|
||||
; PreFluteLocations = $7EF436
|
||||
; VERSION = $7F6018
|
||||
; RoomPotData = $7F601C
|
||||
; PurchaseCounts = $7F601C
|
||||
; DummyValue = $7F607C
|
||||
; PreFluteLocations = $7EF436[0x02]
|
||||
; ServiceRequest = $7EF4A0[0x08]
|
||||
; VERSION = $7F6018[0x04]
|
||||
; RoomPotData = $7F601C[0x250]
|
||||
; PurchaseCounts = $7F601C[0x60]
|
||||
; DummyValue = $7F607C[0x02]
|
||||
;
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
; TODO
|
||||
;--------------------------------------------------------------------------------
|
||||
; figure out why ChestsOpened is wrong
|
||||
;
|
||||
|
||||
Reference in New Issue
Block a user