let's dev 5/30/17
Dwarf follower gets Zelda’s graphics when spawning at Sanctuary (KK) Lumberjack tree issue when you defeat Agahnim before rescuing Zelda (then fix Escape Cape logic) Remove the locked doors fix we put in pre Zelda rescue Double check castle warp/gate, Zelda in her cell, old man, castle doors, any other post-Aga stuff (KK/VT) “Make Ganon invulnerable to all swords” flag/switch (to correctly control the Goal)
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@@ -47,7 +47,8 @@ NOP #18
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; Zelda Sprite Fixes
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;--------------------------------------------------------------------------------
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org $05EBCF ; <- 2EBCF - sprite_zelda.asm : 23 (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword)
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NOP #8
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JSL.l SpawnZelda : NOP #2
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;NOP #8
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;--------------------------------------------------------------------------------
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;org $06C06F ; <- 3406F - Bank06.asm : 1794 (JSL Sprite_ZeldaLong)
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;JSL.l SpawnZelda
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@@ -825,6 +826,9 @@ JSL.l SetUncleRainState : RTS
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;org $0280DD ; <- 100DD - Bank02.asm:298 - (LDA $7EF3C5 : CMP.b #$02 : BCC .indoors)
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;JSL.l ForceLinksHouse
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;--------------------------------------------------------------------------------
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org $05EDDF ; <- 2EDDF - sprite_zelda.asm:398 - (LDA.b #$02 : STA $7EF3C5)
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JSL.l EndRainState : NOP #2
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;--------------------------------------------------------------------------------
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;================================================================================
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; Pendant / Crystal Fixes
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