let's dev 5/30/17
Dwarf follower gets Zelda’s graphics when spawning at Sanctuary (KK) Lumberjack tree issue when you defeat Agahnim before rescuing Zelda (then fix Escape Cape logic) Remove the locked doors fix we put in pre Zelda rescue Double check castle warp/gate, Zelda in her cell, old man, castle doors, any other post-Aga stuff (KK/VT) “Make Ganon invulnerable to all swords” flag/switch (to correctly control the Goal)
This commit is contained in:
14
tables.asm
14
tables.asm
@@ -90,8 +90,8 @@ org $06B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634
|
||||
SmithSword:
|
||||
db #$02 ; #$02 = Tempered Sword (default)
|
||||
|
||||
org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
||||
db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
||||
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
||||
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308030 ; PC 0x180030
|
||||
EnableSRAMTrace:
|
||||
@@ -603,15 +603,19 @@ StandingKey_Hera:
|
||||
;================================================================================
|
||||
org $308165 ; PC 0x180165
|
||||
GoalItemIcon:
|
||||
dw #$280D ; #280D = Star (default) - #$280E = Triforce Piece
|
||||
dw #$280D ; #$280D = Star (default) - #$280E = Triforce Piece
|
||||
;================================================================================
|
||||
org $308167 ; PC 0x180167
|
||||
GoalItemRequirement:
|
||||
db #$00 ; #00 = Off (default) - #$XX = Require $XX Goal Items
|
||||
db #$00 ; #$00 = Off (default) - #$XX = Require $XX Goal Items
|
||||
;================================================================================
|
||||
org $308168 ; PC 0x180168
|
||||
ByrnaCaveSpikeDamage:
|
||||
db #$08 ; #08 = 1 Heart (default) - #$02 = 1/4 Heart
|
||||
db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
|
||||
;================================================================================
|
||||
org $308169 ; PC 0x180169
|
||||
AgahnimDoorStyle:
|
||||
db #$00 ; #00 = Never Locked - #$01 = Locked During Escape (default)
|
||||
;================================================================================
|
||||
org $308190 ; PC 0x180190
|
||||
TimerStyle:
|
||||
|
||||
Reference in New Issue
Block a user