let's dev 5/30/17

Dwarf follower gets Zelda’s graphics when spawning at Sanctuary
(KK) Lumberjack tree issue when you defeat Agahnim before rescuing Zelda (then fix Escape Cape logic)
Remove the locked doors fix we put in pre Zelda rescue
Double check castle warp/gate, Zelda in her cell, old man, castle doors, any other post-Aga stuff
(KK/VT) “Make Ganon invulnerable to all swords” flag/switch (to correctly control the Goal)
This commit is contained in:
Karkat
2017-05-30 23:06:27 -04:00
parent 6462d1f4b9
commit 7794964f46
4 changed files with 39 additions and 13 deletions

View File

@@ -90,8 +90,8 @@ org $06B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634
SmithSword:
db #$02 ; #$02 = Tempered Sword (default)
org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
;--------------------------------------------------------------------------------
org $308030 ; PC 0x180030
EnableSRAMTrace:
@@ -603,15 +603,19 @@ StandingKey_Hera:
;================================================================================
org $308165 ; PC 0x180165
GoalItemIcon:
dw #$280D ; #280D = Star (default) - #$280E = Triforce Piece
dw #$280D ; #$280D = Star (default) - #$280E = Triforce Piece
;================================================================================
org $308167 ; PC 0x180167
GoalItemRequirement:
db #$00 ; #00 = Off (default) - #$XX = Require $XX Goal Items
db #$00 ; #$00 = Off (default) - #$XX = Require $XX Goal Items
;================================================================================
org $308168 ; PC 0x180168
ByrnaCaveSpikeDamage:
db #$08 ; #08 = 1 Heart (default) - #$02 = 1/4 Heart
db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
;================================================================================
org $308169 ; PC 0x180169
AgahnimDoorStyle:
db #$00 ; #00 = Never Locked - #$01 = Locked During Escape (default)
;================================================================================
org $308190 ; PC 0x180190
TimerStyle: