Merge branch 'DRUnstable' into OWMain
This commit is contained in:
@@ -123,7 +123,7 @@ RainPrevention:
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PHA
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LDA ProgressIndicator : AND #$00FF : CMP #$0002 : !BGE .done ; only in rain states (0 or 1)
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LDA.l ProgressFlags : AND #$0004 : BNE .done ; zelda's been rescued
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LDA.l BlockSanctuaryDoorInRain : BEQ .done ;flagged
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LDA.l BlockSanctuaryDoorInRain : BEQ + ;flagged
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LDA $A0 : CMP #$0012 : BNE + ;we're in the sanctuary
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LDA.l FollowerIndicator : AND #$00FF : CMP #$0001 : BEQ .done ; zelda is following
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LDA $00 : AND #$00FF : CMP #$00A1 : BNE .done ; position is a1
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@@ -165,4 +165,3 @@ BigKeyDoorCheck:
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LDA.l DRFlags : AND #$0400 : BNE + ; skip if the flag is set - bk doors can be double-sided
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PLA : PEA.w RoomDraw_OneSidedShutters_South_onesided_shutter_or_big_key_door-1
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+ LDA.w #$0000 : RTL
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10
goalitem.asm
10
goalitem.asm
@@ -46,6 +46,7 @@ CheckGanonVulnerability:
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dw .crystals_and_bosses
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dw .bosses_only
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dw .all_dungeons_no_agahnim
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dw .completionist
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; 00 = always vulnerable
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.vulnerable
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@@ -99,6 +100,15 @@ CheckGanonVulnerability:
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.bosses_only
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JMP CheckForCrystalBossesDefeated
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; 0a = Check Item counter
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.completionist
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REP #$20
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LDA.l TotalItemCounter : CMP.l MaxItemCounter
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SEP #$20
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BCC .fail
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BRA .all_dungeons
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;--------------------------------------------------------------------------------
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GetRequiredCrystalsForTower:
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BEQ + : JSL.l BreakTowerSeal_ExecuteSparkles : + ; thing we wrote over
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@@ -599,6 +599,7 @@ CheckIfPotIsSpecial:
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RTL
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SetTheSceneFix:
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STZ.b $6C
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JSL InitializeMirrorHDMA
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JSL LoadCommonSprites_long
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RTL
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@@ -1909,4 +1909,7 @@ db $08, $08, $06, $06, $02, $0A, $0E, $08, $08, $08, $06, $08, $0C, $1B, $00, $0
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;--------------------------------------------------------------------------------
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; 0x187010 - 187FFF (unused)
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;--------------------------------------------------------------------------------
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org $30F010
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MaxItemCounter:
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dw $00D8 ; 216 default
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