Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code Reorganized some routines to clean up modules Moved some memory into mirrored WRAM Refactored NMI hook aux routine Removed old fake flipper fix
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@@ -9,7 +9,7 @@ RTL
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;--------------------------------------------------------------------------------
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DrawLibraryItemGFX:
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PHA
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LDA $0E80, X ; Retrieve stored item type
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LDA.w $0E80, X ; Retrieve stored item type
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JSL.l DrawDynamicTile
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PLA
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RTL
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@@ -61,7 +61,7 @@ RTL
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RTL
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;--------------------------------------------------------------------------------
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LoadBonkItem:
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LDA.b $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
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LDA.b RoomIndex ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
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CMP.b #115 : BNE + ; Desert Bonk Key
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LDA.l BonkKey_Desert
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BRA ++
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