Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code Reorganized some routines to clean up modules Moved some memory into mirrored WRAM Refactored NMI hook aux routine Removed old fake flipper fix
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@@ -3,21 +3,25 @@
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; make sure bats always load LW stats
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;--------------------------------------------------------------------------------
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NewBatInit:
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CPY #$00 : BEQ .light_world
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CPY.b #$00 : BEQ .light_world
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;check if map id == 240 or 241
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LDA $A0 : CMP #$F0 : BEQ .light_world ;oldman cave1
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CMP #$F1 : BEQ .light_world ;oldman cave2
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CMP #$B0 : BEQ .light_world ;agahnim statue keese
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CMP #$D0 : BEQ .light_world ;agahnim darkmaze
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LDA.b RoomIndex : CMP.b #$F0 : BEQ .light_world ;oldman cave1
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CMP.b #$F1 : BEQ .light_world ;oldman cave2
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CMP.b #$B0 : BEQ .light_world ;agahnim statue keese
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CMP.b #$D0 : BEQ .light_world ;agahnim darkmaze
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LDA.b #$85 : STA $0CD2, X
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LDA.b #$04 : STA $0E50, X
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LDA.b #$85 : STA.w $0CD2, X
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LDA.b #$04 : STA.w $0E50, X
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RTL
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.light_world
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LDA.b #$80 : STA $0CD2, X
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LDA.b #$01 : STA $0E50, X
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LDA.b #$80 : STA.w $0CD2, X
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LDA.b #$01 : STA.w $0E50, X
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RTL
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;--------------------------------------------------------------------------------
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NewFireBarDamage:
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LDA.w $00EE : CMP.w $0F20, X : BNE .NotSameLayer
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JSL Sprite_AttemptDamageToPlayerPlusRecoilLong
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RTL
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.NotSameLayer
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RTL
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