Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code Reorganized some routines to clean up modules Moved some memory into mirrored WRAM Refactored NMI hook aux routine Removed old fake flipper fix
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@@ -65,7 +65,7 @@ RTL
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INX : BRA -- : ++
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PLX
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LDA.l SilverArrowsUseRestriction : BEQ ++
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LDA.b $A0 : ORA.b $A1 : BEQ ++ ; not in ganon's room in restricted mode
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LDA.b RoomIndex : ORA.b RoomIndex+1 : BEQ ++ ; not in ganon's room in restricted mode
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LDA.l BowEquipment : CMP.b #$03 : !BLT .errorJump : !SUB #$02 : STA.l BowEquipment
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BRA .errorJump2
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++
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@@ -993,7 +993,7 @@ RTL
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;--------------------------------------------------------------------------------
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SpawnChestGamePrizeSFX:
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CPX.b #$07 : BNE .normal
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LDA.b $A0 : CMP.b #$06 : BNE .normal
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LDA.b RoomIndex : CMP.b #$06 : BNE .normal
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.prize
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LDA.b #$1B : STA.w $012F : RTL ; play puzzle sound
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.normal
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