Continue labeling and documentation in ram.asm, main rando block

Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
This commit is contained in:
cassidoxa
2022-11-16 21:38:28 -05:00
parent 43f753b517
commit 788cceaab9
67 changed files with 962 additions and 2127 deletions

View File

@@ -110,9 +110,9 @@ SpritePrep_ShopKeeper:
REP #$30 ; set 16-bit accumulator & index registers
LDX.w #$0000
-
LDA.l ShopTable+1, X : CMP.b $A0 : BNE +
LDA.l ShopTable+1, X : CMP.b RoomIndex : BNE +
LDA.l ShopTable+5, X : AND.w #$0040 : BNE ++
LDA.l $7F5099 : AND #$00FF : CMP.l ShopTable+3, X : BNE +
LDA.l PreviousOverworldDoor : AND #$00FF : CMP.l ShopTable+3, X : BNE +
++
SEP #$20 ; set 8-bit accumulator
LDA.l ShopTable, X : STA.l ShopId
@@ -174,9 +174,9 @@ SpritePrep_ShopKeeper:
JMP -
.stop
LDA.b #Shopkeeper_UploadVRAMTilesLong>>16 : STA.l NMIAux+2
LDA.b #Shopkeeper_UploadVRAMTilesLong>>8 : STA.l NMIAux+1
LDA.b #Shopkeeper_UploadVRAMTilesLong>>0 : STA.l NMIAux
LDA.b #Shopkeeper_UploadVRAMTilesLong>>16 : STA.w NMIAux+2
LDA.b #Shopkeeper_UploadVRAMTilesLong>>8 : STA.w NMIAux+1
LDA.b #Shopkeeper_UploadVRAMTilesLong>>0 : STA.w NMIAux
.done
LDA.l ShopType : BIT.b #$20 : BEQ .notTakeAll ; Take-all