Continue labeling and documentation in ram.asm, main rando block

Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
This commit is contained in:
cassidoxa
2022-11-16 21:38:28 -05:00
parent 43f753b517
commit 788cceaab9
67 changed files with 962 additions and 2127 deletions

View File

@@ -95,8 +95,6 @@ org $06B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634
SmithSword:
db #$02 ; #$02 = Tempered Sword (default)
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
;--------------------------------------------------------------------------------
; 0x18002B- 0x180030 (Unused)
;--------------------------------------------------------------------------------
@@ -1435,7 +1433,7 @@ db $04
;JSL Sprite_ShowMessageFromPlayerContact ; Inverted uses Sprite_ShowMessageFromPlayerContact
;;---------------------------------------------------------------------------------
org $00886e ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X)
LDA Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted
LDA.l Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted
Overworld_GetTileAttrAtLocation_continue:
;================================================================================
org $0DDBEC ; <- 6DBEC